Lukas Stockner LukasStockner
  • Joined on 2013-12-26
Lukas Stockner created pull request blender/blender#122806 2024-06-05 22:51:43 +02:00
Cycles: Only store per-pixel seed for vertex color baking
Lukas Stockner pushed to bake-seed-pass at LukasStockner/blender 2024-06-05 22:48:51 +02:00
9c3e3bed31 Only use seed pass for vertex baking
4a90939789 Introduce separate Seed pass
f769dc940f Remove seed from BakePrimitive pass
5891a73785 Merge branch 'blender-v4.2-release'
27ec99c568 Cycles: Fix building without OpenImageDenoise
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Lukas Stockner created branch bake-seed-pass in LukasStockner/blender 2024-06-05 22:48:51 +02:00
Lukas Stockner commented on pull request blender/blender#118479 2024-06-05 22:37:26 +02:00
Cycles: Implement blue-noise dithered sampling

I was using CPU on Mac, also can't reproduce with GPU, maybe something platform-related.

I downloaded the latest build from the website, loaded factory settings, loaded all_light_types.ble…

Lukas Stockner commented on pull request blender/blender#118479 2024-06-05 22:19:42 +02:00
Cycles: Implement blue-noise dithered sampling

I see weird artifacts with Automatic or Blue-Noise (First) when navigating in the viewport with 1spp, viewed relatively close. This is the all_light_types regression file.

Hm, I can't…

Lukas Stockner pushed to main at blender/blender 2024-06-05 20:26:03 +02:00
5891a73785 Merge branch 'blender-v4.2-release'
27ec99c568 Cycles: Fix building without OpenImageDenoise
74224b25a5 GPU: Add GPU_shader_batch_create_from_infos
939e4b2efc Core: Change portable install folder to portable/
dea5db7e70 Fix: EEVEE-Next: Firefly caused by denoising shiny surfaces
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Lukas Stockner pushed to blender-v4.2-release at blender/blender 2024-06-05 20:25:38 +02:00
27ec99c568 Cycles: Fix building without OpenImageDenoise
Lukas Stockner closed issue blender/blender#54486 2024-06-05 18:17:58 +02:00
Render difference with big quad light and ray visibility
Lukas Stockner commented on issue blender/blender#54486 2024-06-05 18:17:54 +02:00
Render difference with big quad light and ray visibility

Given the number of changes made to shading since 2.79, I don't think this ticket is realistically actionable anymore.

Lukas Stockner closed issue blender/blender#75258 2024-06-05 18:14:35 +02:00
Crushed Velvet Eevee render problems in Cycles
Lukas Stockner commented on issue blender/blender#75258 2024-06-05 18:14:32 +02:00
Crushed Velvet Eevee render problems in Cycles

Appears to be fixed in recent versions (presumably since 4.0 due to the new Principled BSDF).

Lukas Stockner closed issue blender/blender#81108 2024-06-05 18:10:08 +02:00
Incorrect Fresnel layer weight shading on backfacing geometry
Lukas Stockner commented on issue blender/blender#81108 2024-06-05 18:10:04 +02:00
Incorrect Fresnel layer weight shading on backfacing geometry

Yeah, this is intended behavior - the Fresnel effect depends on the orientation of the surface, since it's different for light entering vs. exiting a refractive medium.

As a side note, a trick…

Lukas Stockner pushed to main at blender/blender 2024-06-05 16:28:34 +02:00
f436d45cb6 Merge branch 'blender-v4.2-release'
56ff0d414a Fix #121032: Shader Node preview crash for muted nodes with multiple editors
8f895ec781 Fix: EEVEE-Next: Wrong sun shadow pixel radius calculation
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Lukas Stockner deleted branch fix-121032 from LukasStockner/blender 2024-06-05 16:27:45 +02:00
Lukas Stockner closed issue blender/blender#121032 2024-06-05 16:27:43 +02:00
Regression: Nodes: Crash for muted node group
Lukas Stockner pushed to blender-v4.2-release at blender/blender 2024-06-05 16:27:39 +02:00
56ff0d414a Fix #121032: Shader Node preview crash for muted nodes with multiple editors
Lukas Stockner merged pull request blender/blender#122776 2024-06-05 16:27:38 +02:00
Fix #121032: Shader Node preview crash for muted nodes with multiple editors
Lukas Stockner pushed to fix-121032 at LukasStockner/blender 2024-06-05 16:26:53 +02:00
a99901dfc5 Fix #121032: Shader Node preview crash for muted nodes with multiple editors
Lukas Stockner created pull request blender/blender#122776 2024-06-05 16:06:41 +02:00
Fix #121032: Shader Node preview crash for muted nodes with multiple editors