Block a user
d665174879
Fix transmission corner cases
636a3df64b
Compute transmission angle
da9cc4f7ce
Formatting
e67ec0de97
Fix EEVEE
653057a5a4
Clean up iridescence code
WIP: Cycles: Implement blue-noise dithered sampling
WIP: Cycles: Implement volume stack priority and nested IOR support
WIP: Cycles: Add thin film iridescence to Principled BSDF
Lukas Stockner
created branch blue-noise-dithered in LukasStockner/blender
2024-02-20 03:00:16 +01:00
06b42313a6
Cleanup: Cycles: Replace cos with cosf
7ed02da2be
Refactor: use 'ob_index' to get 'ob' and 'is_space' in knife hit
c8d8275674
Cleanup: remove unused members in knife code
714683b83e
Cleanup: replace the struct 'Ref' from knife code with 'LinkData'
27e01c10dd
Cleanup: deduplicate code in editmesh_knife.cc
Lukas Stockner
created branch volume-stack-priority in LukasStockner/blender
2024-02-20 03:00:13 +01:00
Deleting an unused light group caused the environment light group to render to another light group
@MarkStead-2 Thanks for the extensive writeup!
Deleting an unused light group caused the environment light group to render to another light group
Diffuse colour pass displaying some shading.
Hm, this is a tricky one.
On the one hand, the current behavior is expected due to the layering behavior - when viewed from a glancing angle, the specular layer reflects a significant amount of…