Lukas Stockner LukasStockner
  • Joined on 2013-12-26
Lukas Stockner pushed to main at LukasStockner/.profile 2024-01-23 00:22:27 +01:00
6527eba3d6 Initial commit and reports
Lukas Stockner created branch main in LukasStockner/.profile 2024-01-23 00:22:27 +01:00
Lukas Stockner created repository LukasStockner/.profile 2024-01-22 23:16:14 +01:00
Lukas Stockner pushed to msc-direct-error at LukasStockner/blender 2024-01-15 01:41:53 +01:00
56c7716860 Implement DEP-based denoising-aware adaptive sampling
1f47964f74 Merge remote-tracking branch 'stefan/oidn_cuda' into oidn-adaptive
268f93d763 Fix: memory leak during Property Search
797013b7f4 Fix #116866: crash when adding volume
e983e47616 Cleanup: remove unused simplify level from volume runtime data
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Lukas Stockner created branch msc-direct-error in LukasStockner/blender 2024-01-15 01:41:52 +01:00
Lukas Stockner created branch msc-dataset in LukasStockner/blender 2024-01-14 23:53:51 +01:00
Lukas Stockner pushed to msc-dataset at LukasStockner/blender 2024-01-14 23:53:51 +01:00
5ab304759b Add randomized samplemap option
2e4f7025b8 Add Variance output pass
ba5a39a7c9 Fix #115978: FCurve extrapolation ignored in NLA.
d9240b0724 Cleanup: make format
d6c5946e34 Fix: make format wrong results on Linux with system Python 3.12
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Lukas Stockner commented on pull request blender/blender#114689 2023-11-25 20:07:26 +01:00
Cycles: Support Type-A IES files

Updated to make the handling much more general.

Previously the kernel code expected 360x180° data, so the parser rejected any input that doesn't match the specific symmetry cases listed in the…

Lukas Stockner pushed to ies-type-a at LukasStockner/blender 2023-11-25 20:03:05 +01:00
65595118cb Cycles: Make IES parsing more flexible
09635f27d9 Cycles: Support Type-A IES files
74dd1e044b Nodes: improve socket picking tolerances
cea7b0bde8 Fix #115393: Set Snap Base not working
361174b588 Refactor: GEO: Mesh selection header file
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Lukas Stockner commented on pull request blender/blender#115286 2023-11-25 16:38:39 +01:00
Fix #115206: Sheen renders incorrectly in certain situations

Just to make sure - I assume the tests don't show a difference with this version?

Lukas Stockner commented on pull request blender/blender#115286 2023-11-24 00:34:29 +01:00
Fix #115206: Sheen renders incorrectly in certain situations

That threshold is much too wide - acos(0.99) is >8°.

Lukas Stockner commented on pull request blender/blender#114518 2023-11-24 00:29:25 +01:00
Versioning: Better conversion of Specular tint for metals

LGTM now, but I also wrote a considerable part of it so I probably shouldn't approve it by myself.

Lukas Stockner commented on pull request blender/blender#114960 2023-11-23 23:12:17 +01:00
Cycles: Fix invalid normals in various situations

Actually, we should use len_squared here - avoids a square root and does the job just as well.

Lukas Stockner approved blender/blender#114960 2023-11-23 22:54:52 +01:00
Cycles: Fix invalid normals in various situations

Overall LGTM, just one typo.

Lukas Stockner commented on pull request blender/blender#114960 2023-11-23 22:54:51 +01:00
Cycles: Fix invalid normals in various situations

Nitpick: Typo in safe_normlize. Same in safe_normal.

Lukas Stockner commented on pull request blender/blender#115286 2023-11-23 22:49:51 +01:00
Fix #115206: Sheen renders incorrectly in certain situations

This change assumes the specific choice of local frame does not matter.

But looking at the code:

  float3 localO = make_float3(dot(T, wo), dot(B, wo), dot(N, wo));
  float…