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Cycles: Change sun lamp to have uniform intensity at high angles
I am unable to look into this patch properly this week because I am at a festival, but according to my experience cone sampling has severe numerical problems when the cone angle is small (is…
Cycles: Change sun lamp to have uniform intensity at high angles
4be143193d
Fix #108977: Propagate material from first point cloud by Join Geometry node
3d6a99d2aa
Merge remote-tracking branch 'origin/blender-v3.6-release' into main
977081d72b
DepsBuilder: Update OIIO to include PSD fix
ee1b2f53cc
Deps_builder: Move Windows build from MinGW/GCC to msys2/MSVC
41f5ed970d
Fix: Fix two small link drag search issues, small cleanup
49149f54d5
Cycles: Change sun lamp to have uniform intensity at high angles
4be143193d
Fix #108977: Propagate material from first point cloud by Join Geometry node
3d6a99d2aa
Merge remote-tracking branch 'origin/blender-v3.6-release' into main
977081d72b
DepsBuilder: Update OIIO to include PSD fix
ee1b2f53cc
Deps_builder: Move Windows build from MinGW/GCC to msys2/MSVC
Lukas Stockner
created branch uniform-distant-light in LukasStockner/blender
2023-06-15 02:41:14 +02:00
[CYCLES] Sun light not lighting evenly at high angle values in Cycles
From what I can tell, the issue here is that Cycles models sun lamps as an infinitely distant disk with whatever radius is needed to cover the specified angle, not as an infinitely distant sphere…
Cycles: Fix some direct lighting leaking into indirect-only bakes
eb8d56328d
Cycles: Disable unused closure types when baking a specific component
f2678b35fa
Cleanup: Cycles: Simplify light pass logic in bake_setup_pass
5cd3be42ce
Cleanup: Cycles: Use C++ strings in bake_setup_pass
17db86a03f
Merge branch 'blender-v3.6-release'
962331c256
Fix #105555: Cycles: Baking only indirect lighting is broken
Lukas Stockner
pushed to fix-indirect-baking-mis at LukasStockner/blender
2023-06-14 03:18:06 +02:00
536b68d332
Cycles: Fix some direct lighting leaking into indirect-only bakes
eb8d56328d
Cycles: Disable unused closure types when baking a specific component
f2678b35fa
Cleanup: Cycles: Simplify light pass logic in bake_setup_pass
5cd3be42ce
Cleanup: Cycles: Use C++ strings in bake_setup_pass
17db86a03f
Merge branch 'blender-v3.6-release'
Lukas Stockner
created branch fix-indirect-baking-mis in LukasStockner/blender
2023-06-14 03:18:05 +02:00
eb8d56328d
Cycles: Disable unused closure types when baking a specific component
f2678b35fa
Cleanup: Cycles: Simplify light pass logic in bake_setup_pass
5cd3be42ce
Cleanup: Cycles: Use C++ strings in bake_setup_pass
Baking Indirect Lighting is broken
17db86a03f
Merge branch 'blender-v3.6-release'
962331c256
Fix #105555: Cycles: Baking only indirect lighting is broken
Lukas Stockner
deleted branch fix-indirect-only-bake from LukasStockner/blender
2023-06-14 01:42:08 +02:00
5ec4488ea0
Fix #105555: Cycles: Baking only indirect lighting is broken
f58cbd05dc
Cleanup: format
0e593dc7f1
Merge branch 'blender-v3.6-release'
ef181b4913
Fix build warning
4e104d77c7
Fix #108211: Cycles: Correctly split Glass BSDF contributions
Lukas Stockner
created branch fix-indirect-only-bake in LukasStockner/blender
2023-06-14 01:41:50 +02:00
Baking Indirect Lighting is broken
dont really know the internals well, but could it be that for light contributions, we always need to have integrator->set_use_direct_light(true) ? Otherwise SD_BSDF_HAS_EVAL gets cleared ,…
0e593dc7f1
Merge branch 'blender-v3.6-release'
4e104d77c7
Fix #108211: Cycles: Correctly split Glass BSDF contributions