Lukas Stockner LukasStockner
  • Joined on 2013-12-26
Lukas Stockner created pull request blender/blender#107958 2023-05-16 02:16:52 +02:00
Cycles: Remove MultiGGX code, replace with albedo scaling
Lukas Stockner pushed to main at LukasStockner/blender 2023-05-16 01:53:03 +02:00
4b4babae8b UV: Improve correctness of uv packer
0b1a5dfba4 Cleanup: format
dd32dac60f I18n: disambiguate Mix node A and B inputs
a3a36e7f75 I18n: remove operator categories from the translation files
9603c38ab8 I18n: translate node assets in Add Search menu
Compare 841 commits »
Lukas Stockner pushed to remove-multiggx at LukasStockner/blender 2023-05-16 01:51:10 +02:00
ae171addb5 Implement albedo scaling to preserve energy in GXX BSDFs
1ac34a19d3 Minor changes
0e4187f563 Add precomputed lookup tables
a796b886b1 Add precomputation code
9ef2108a0b Cycles: Remove MultiGGX from code
Compare 846 commits »
Lukas Stockner pushed to main at blender/blender 2023-05-08 01:21:22 +02:00
893bd37bc0 Cleanup: formatting
Lukas Stockner pushed to remove-anisotropic-bsdf-node at LukasStockner/blender 2023-05-08 01:10:41 +02:00
34792de366 Nodes: Add node type alias for API backwards compatibility
478a7a44a5 Cycles: Remove Sharp distribution from BSDF nodes
a5b72af016 Cycles: Merge Anisotropic BSDF node into Glossy BSDF node
c431b69a8a Fix #72011: Visible artifacts after baking normals with bevel shader
c502d3ac53 Fix #105147: Rename geometry node to Is Face Planar
Compare 2315 commits »
Lukas Stockner commented on pull request blender/blender#104445 2023-05-08 00:06:35 +02:00
Cycles: Merge Anisotropic BSDF node into Glossy BSDF node

The one place where this is still breaking compatibility is the Python API. We could provide most of the compatibility like this:

/* For backwards compatibility. */
void nodeRegister…
Lukas Stockner deleted branch fix-72011 from LukasStockner/blender 2023-05-07 22:42:04 +02:00
Lukas Stockner pushed to main at blender/blender 2023-05-07 22:42:01 +02:00
c431b69a8a Fix #72011: Visible artifacts after baking normals with bevel shader
Lukas Stockner closed issue blender/blender#72011 2023-05-07 22:41:57 +02:00
Visible wireframe artifacts after baking normal map with bevel shader (2)
Lukas Stockner merged pull request blender/blender#106988 2023-05-07 22:41:54 +02:00
Fix #72011: Visible artifacts after baking normals with bevel shader
Lukas Stockner pushed to fix-72011 at LukasStockner/blender 2023-05-07 22:41:28 +02:00
779b5646ea Fix #72011: Visible artifacts after baking normals with bevel shader
c502d3ac53 Fix #105147: Rename geometry node to Is Face Planar
31d71f39ad UI: fix or improve many messages
de5aca9418 Refactor: unify UNIX/WIN32 BLI_dir_create_recursive & some improvements
f7d3115d97 Cleanup: replace BLI_strncpy with memcpy when the size is known
Compare 622 commits »
Lukas Stockner commented on issue blender/blender#107580 2023-05-04 03:51:49 +02:00
Issue with Glossy Direct/Indirect Pass in Compositing in Blender 3.5

Seems like a duplicate of #106705? This change was intentional, and you can get the old result back by multiplying with the Glossy Color pass.

Lukas Stockner pushed to main at blender/blender 2023-05-04 03:17:39 +02:00
9ebe819579 Fix #107577: Cycles crash with denoising and Ashikhmin-Shirley BSDF
Lukas Stockner closed issue blender/blender#107577 2023-05-04 03:17:38 +02:00
Regression: Cycles: crash and CUDA error on rendering with denoising
Lukas Stockner commented on pull request blender/blender#107320 2023-04-26 02:09:42 +02:00
Fix #106945: IES file parsing failures

Seems reasonable, IES files can be all over the place so making less assumptions should be a good approach.

Lukas Stockner commented on pull request blender/blender#105600 2023-04-20 01:56:42 +02:00
Cycles: new Microfacet-based Hair BSDF with elliptical cross-section support

I'm not sure which exact approach @LukasStockner used, couldn't find a reference quickly in the principled-v2 branch, maybe he can clarify. But I think it's one of these two:

Yep, those are…

Lukas Stockner pushed to remove-multiggx at LukasStockner/blender 2023-04-17 00:12:03 +02:00
b42ce29e4a Several fixes and formatting
930d962b23 First precompute stuff
64c810ebe7 Cycles: Remove MultiGGX from code
b601ae87d0 UV: add overlapping island support for uv packing
e078419c9c UV: cleanup uv_parametrizer, simplify types
Compare 1693 commits »
Lukas Stockner created pull request blender/blender#106988 2023-04-15 19:54:58 +02:00
Fix #72011: Visible artifacts after baking normals with bevel shader
Lukas Stockner pushed to main at LukasStockner/blender 2023-04-15 19:53:26 +02:00
b601ae87d0 UV: add overlapping island support for uv packing
e078419c9c UV: cleanup uv_parametrizer, simplify types
6a0b90bc92 Cleanup: move pre-rotation inside uv packing engine
1924045142 Cleanup: format
db47f82626 GPU: Add Texture Usage Parameter to GPUOffscreen.
Compare 1769 commits »