This was an intentional change, the previous behavior was inconsistent with other closures and pass types (e.g. diffuse). The entire point of the direct/indirect vs. color split in the passes is…
The only thing I don't get is the 4th paragraph. If the shader logic in the light tree works, shouldn't the falloff control via light path node (image 3 in the proposal) plus the proposed light…
Yeah, there's no ideal "fix", but clearly the current behavior is an issue so we need to do something.
My idea would have been to add an option to clamp baked normals that differ from the…
Hm, so it also still has the arttifacts that only appear with more than one sample?
Just to make sure we're all on the same page, as far as I can tell this ticket now spans three issues:
- Quantization to 8-bit formats can cause visible artifacts (still needs to be fixed) *…