Block a user
Cycles: Improve performance for transparency and volume
our microdisplacement code
Which part are you refering to?
It's been years since I looked I to this the last time, but if I remember correctly, it works by storing each primitive as…
Cycles: Improve performance for transparency and volume
For the material in the screenshot above, the third one is relevant
This only simplifies shading, intersection will be as expensive since we need to record the intersection and shade…
Cycles: Improve performance for transparency and volume
Another smaller idea: We could turn Shadow Ray Visibility into a "Both/Front only/Neither" enum instead of a Boolean. Not sure how much it would help though.
Cycles: Improve performance for transparency and volume
Context on my observation/plan:
SVM currently has four mechanisms to skip unnecessary work:
- Remove/simplify/constant-fold nodes at graph optimization stage (shared across Surface/Volume/Displ…
Fix #124038: Performance issue with color sampling in 3D Viewport
d062a245a4
Fix #124038: Performance issue with color sampling in 3D Viewport
b119e1a497
Cycles: Fix potential NaN in normal mapping
c20bb31325
Refactor: Encapsulate SculptSession#active_vertex
Lukas Stockner
created branch colorpicker-3dview in LukasStockner/blender
2024-08-08 02:25:13 +02:00
Lukas Stockner
deleted branch fix-pointdensity-osl from LukasStockner/blender
2024-08-08 00:49:00 +02:00
Point Density node works on surfaces in OSL
Fix #124646: Cycles: Point Density node still works on surfaces in OSL
3597dade81
Fix #124646: Cycles: Point Density node still works on surfaces in OSL
b119e1a497
Cycles: Fix potential NaN in normal mapping
c20bb31325
Refactor: Encapsulate SculptSession#active_vertex
9ed7d38aac
Cycles: Improve numerical precision of Beckmann distribution at low roughness
aca466b029
Cleanup: Sculpt: Remove now unused brush strength function
Shader: Add Metallic BSDF Node
This needs to be 0.99f
, otherwise the compiler complains. Same in the function below.