Block a user
GPv3: Use GPv2 object mode flag for weight painting
Code looks good. Haven't tested, but i think we'll only find corner case bugs through prolonged usage here.
fc52621c37
Merge branch 'main' into gp3-fill-tool
c30647a6fc
Refactor: remove ReportList argument from
insert_key
802a45902a
Fix flag value overlap EFFECT_POST_BUFFER/EFFECT_NORMAL_BUFFER
614e5ecf7d
Fix #120857: Blender crashes for huge compositor images
191b4fea5b
GPU: Better hash for specialization constants
5cb82e7c92
Fix duplicate outlines due to points getting moved before checking for empty sections.
6c261a69e9
Can use a single map for initial points and finished sections.
Blender crashes loading project.
@mod_moder I assume you pinged me because my earlier bug report #116669 with a similar issue? I closed that one because i couldn't repro it. Would be great to know how/why node storage disappears…
66f073cbc5
Fix boundary concatenation and crashes from immediate mode drawing outside of main thread.
965a9885d1
Fix incorrect use of drawing index instead of layer index.
b59944680d
Merge branch 'main' into gp3-sculpt-tools
7b7e9f224c
GPv3: Fix incorrect multi-frame falloff factor due to miscalculation in frame range
6106bb3d3b
GPU: Remove Compute test from test cases
e6fad4b779
Vulkan: Fix memory leak in render graph
GPv3: Fill tool
Thank you @SietseB for the explanation!
I'll try to structure the code in such a way that the different stages of the tool are more clearly separated. The GPv2 tool is using the same…
52fb2bff7b
Merge branch 'main' into gp3-fill-tool
7b7e9f224c
GPv3: Fix incorrect multi-frame falloff factor due to miscalculation in frame range
6106bb3d3b
GPU: Remove Compute test from test cases
e6fad4b779
Vulkan: Fix memory leak in render graph
3539cdfbdd
Cleanup: Use const for sculpt automasking cache