Block a user
a9553c3560
Merge branch 'gp3-sculpt-mode' into gp3-sculpt-tools
279c8db35a
Switch to object mode when exiting grease pencil sculpt.
e4d7983a93
Merge branch 'gp3-sculpt-mode' into gp3-sculpt-tools
7715a41431
Revert usage of the OB_SCULPT mode for grease pencil v3.
ab3d0b8407
Merge branch 'main' into gp3-sculpt-mode
a02b429324
Fix: GPv3: Layer settings not copied when duplicating a layer
ab84f9eaf0
Fix: GPv3: The 'Use Masks' switch is always enabled for new layers
7715a41431
Revert usage of the OB_SCULPT mode for grease pencil v3.
ab3d0b8407
Merge branch 'main' into gp3-sculpt-mode
a02b429324
Fix: GPv3: Layer settings not copied when duplicating a layer
ab84f9eaf0
Fix: GPv3: The 'Use Masks' switch is always enabled for new layers
76c164e0ad
Fix: GPv3: Blend mode not initialized when adding a new layer
GPv3: Onion Skinning
What's the reason for using a negative flag here? The RNA property is positive too.
GPv3: Texture offset modifier
I've implemented it now so that the effect of the modifier is compatible with the GPv2 way of constructing the transform.
The texture_matrices
contain the unknown 3D transform, using them…
GPv3: Texture offset modifier
I cleaned these up, but note that there are other GP2 modifiers that use this format. The style guide isn't explicit about this, i think both variants are fine. It's mostly copy/pasted code here…
9b74003c5c
Comment cleanup.
443188e7e7
Merge branch 'main' into gp3-texture-modifier
a02b429324
Fix: GPv3: Layer settings not copied when duplicating a layer
ab84f9eaf0
Fix: GPv3: The 'Use Masks' switch is always enabled for new layers
76c164e0ad
Fix: GPv3: Blend mode not initialized when adding a new layer
f6a6fe68c4
Merge branch 'main' into gp3-texture-modifier
378d37ed3d
Fix #119812: 'Add Child Collection' adds a brother bone collection
e9eb2d35f8
USD: Add new test files for curves and point instancing
792f4cc1d1
Merge branch 'blender-v4.1-release'
31aec5ae1d
I18N: Updated UI translstions from git/weblate repo (5f533cb92100b).
Crash Blender 4.1 when opening a model from Blender 4.0
Crash Blender 4.1 when opening a model from Blender 4.0
Unfortunately loading files with new nodes and sockets in 4.0 is not supported:
There were several fixes for preventing crashes when loading new socket types in old Blender versions (#114401,…