Lukas Tönne LukasTonne
Lukas Tönne created pull request blender/blender#113330 2023-10-06 11:38:30 +02:00
Fix #113134: Use a valid socket in node groups for custom nodes
Lukas Tönne pushed to fix-custom-nodes-default-socket at LukasTonne/blender 2023-10-06 11:37:36 +02:00
ff01df1817 Fix #113134: Use a valid socket in node groups for custom nodes.
Lukas Tönne created branch fix-custom-nodes-default-socket in LukasTonne/blender 2023-10-06 11:36:20 +02:00
Lukas Tönne pushed to fix-custom-nodes-default-socket at LukasTonne/blender 2023-10-06 11:36:20 +02:00
e7ffb5f8f4 Fix #113134: Use a valid socket in node groups for custom nodes.
7e87435cf4 GPv3: Initial drawing tool
8735103b8e Merge branch 'blender-v4.0-release'
c5bf383826 Fix: DRW: Missing braces around array constructor
e26d287520 Fix #112018: increase AgX LUT resolution
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Lukas Tönne pushed to point-cloud-grid at LukasTonne/blender 2023-10-05 11:35:48 +02:00
12cecf92e5 Moved pressure solve into own function.
Lukas Tönne commented on issue blender/blender#113234 2023-10-05 09:56:27 +02:00
motor constraint isn't working

I'm pretty sure the instability in the car example is caused by a known issue with the "Generic Spring" (aka 6DoF) constraint: When the angle reaches 90 degrees it goes into gimbal lock and…

Lukas Tönne pushed to point-cloud-grid at LukasTonne/blender 2023-10-04 15:52:06 +02:00
b6828132d7 Added debug output for boundary values.
Lukas Tönne closed issue blender/blender#113238 2023-10-04 13:57:16 +02:00
Regression: Crash with a custom socket in interface of a custom tree
Lukas Tönne commented on issue blender/blender#113238 2023-10-04 13:57:13 +02:00
Regression: Crash with a custom socket in interface of a custom tree

This has been fixed by #113214 already. It works fine on a recent build for me, let me know if there are other issues. Note that the socket color is not correct, this may require a few Sverchok…

Lukas Tönne commented on issue blender/blender#113234 2023-10-04 11:44:22 +02:00
motor constraint isn't working

I can't even run 2.90 on my linux work machine any more, hard to tell what this would actually look like before 2.91. I don't intend to spend much time on this, but likely that motors also have…

Lukas Tönne pushed to point-cloud-grid at LukasTonne/blender 2023-10-04 10:12:18 +02:00
52b5f64a2f Fix memleak by freeing customdata correctly on point cloud conversion.
Lukas Tönne pushed to point-cloud-grid at LukasTonne/blender 2023-10-04 09:56:38 +02:00
e40b0eb587 Use correct array-delete operator to free leaf buffer offsets.
Lukas Tönne pushed to point-cloud-grid at LukasTonne/blender 2023-10-04 09:47:18 +02:00
5149d43567 Merge branch 'main' into point-cloud-grid
17bdf18397 Realtime Compositor: Implement Keying Screen node
44ec73e24e Merge branch 'blender-v4.0-release'
9a75c29bf8 Fix #113206: add-on unregister() not called on exit
75c947a467 Compositor: Use RBF Interpolation in Keying Screen node
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Lukas Tönne pushed to point-cloud-grid at LukasTonne/blender 2023-10-04 09:08:22 +02:00
9ae2171dab Testing boundary conditions.
Lukas Tönne commented on pull request blender/blender#113070 2023-10-03 18:30:41 +02:00
I18n: add label declaration to node sockets so they can be shortened

Is a new label really necessary for this? We already have socket names (which can be duplicate) vs. socket identifiers (which are unique). It's perfectly fine to use shorter socket names and then…

Lukas Tönne pushed to main at blender/blender 2023-10-03 18:10:20 +02:00
12a562cb8d Merge branch 'blender-v4.0-release'
050c081784 Fix #113210: Custom socket declarations require idname reference
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Lukas Tönne deleted branch fix-custom-socket-declaration-idname from LukasTonne/blender 2023-10-03 18:09:31 +02:00
Lukas Tönne closed issue blender/blender#113210 2023-10-03 18:09:28 +02:00
Regression: Blender 4.0 crashes when loading custom node groups with virtual input sockets
Lukas Tönne pushed to blender-v4.0-release at blender/blender 2023-10-03 18:09:26 +02:00
050c081784 Fix #113210: Custom socket declarations require idname reference