ui_items
property to items_tree
ui_items
property to items_tree
.
NodeTreeInterface.ui_items
to tree_items
or similar
Can agree with items_tree
, i'll use that.
NodeTreeInterface.ui_items
to tree_items
or similar
What about interface_items?
then we'd have tree_interface.interface_items
which also seems redundant.
NodeTreeInterface.ui_items
to tree_items
or similar
Any idea why this is a problem now, or why it isn't a problem elsewhere?
It's only a problem when you don't move the mouse after hiding sockets and click, which is probably quite rare in…
in_out
should not be an enum flag
Does this mean that you are now just always redrawing the editor?
No, the WM_event_add_mousemove
does not trigger a redraw, it just resets the button state so that a click event won't…
is_visible_or_panel_closed
back to just is_visible
.
Somewhat related to naming discussion in #112326.
It's going to add some more complications to fix this: In a "hidden" (collapsed) node the panels are supposed to be ignored, but the socket…
Not sure if #111296 is really a duplicate. In this case it's a "sticky" button state: the button remains "highlighted" after redrawing until the mouse is moved. The fix/workaround is to add a fake…