Block a user
New data structures for node group interface declaration
Lukas Tönne
deleted branch fix_link_drag_group_inputs from LukasTonne/blender
2023-08-31 14:42:16 +02:00
Fix: socket hidden in the link drag operator for group input nodes
Add update tags directly to bNodeTreeInterface to enable tagging by API
Lukas Tönne
created branch tree-interface-update-tags in LukasTonne/blender
2023-08-31 14:00:45 +02:00
Fix versioning old 2.6 node groups, causing dangling link pointers
Correct. I considered moving it to the 280 file, and the first thing i saw at the bottom of the that file was a bit of versioning code for ... 3.0 :P
Fix socket hiding in the link drag operator for group input nodes.
Lukas Tönne
created branch fix_link_drag_group_inputs in LukasTonne/blender
2023-08-30 18:40:48 +02:00
Lukas Tönne
pushed to fix-versioning-26-node-groups at LukasTonne/blender
2023-08-30 17:38:55 +02:00
1b259a2045
Merge branch 'main' into fix-versioning-26-node-groups
e56b1fc164
Cleanup: Make SubdivCCG a non-trivial struct
fdd6065c21
Cleanup: Add missing struct forward declaration
62c898f2e0
Fix (DY)LD_LIBRARY_PATH ignored for oslc and shader builder in build
af56a4f0d3
UI: Remove gap for decorators in node group interface panel
Fix versioning old 2.6 node groups, causing dangling link pointers
Lukas Tönne
pushed to fix-versioning-26-node-groups at LukasTonne/blender
2023-08-30 17:35:49 +02:00
a0cb03b5d3
Fix for versioning old 2.6 node groups, causing dangling link pointers.
f41dc90925
Mesh: Rewrite split edges algorithm
cbc14782ff
Fix mistaken revert of EEVEE fix in recent commit
Lukas Tönne
created branch fix-versioning-26-node-groups in LukasTonne/blender
2023-08-30 17:35:49 +02:00
Nodes: Add PanelDeclarationBuilder for panels in builtin nodes
Adding sockets directly to PanelDeclaration
instead of NodeDeclaration
is also nice, especially since it's so familiar from the way we use uiLayout
.
Nodes: Add PanelDeclarationBuilder for panels in builtin nodes
I'm undecided on what the API should look like in this area. Being able to "assign" a panel to a socket seems nice, but it also adds complexity because socket order may not be immediately obvious.…
Add a PanelDeclarationBuilder for adding panels to builtin nodes