Lukas Tönne LukasTonne
Lukas Tönne merged pull request blender/blender#106318 2023-03-30 16:57:09 +02:00
Fix #106261: When geometry output is viewed the cycling operator picks wrong sockets.
Lukas Tönne created pull request blender/blender#106318 2023-03-30 16:52:52 +02:00
Fix 106261: When geometry output is viewed the cycling operator picks wrong sockets.
Lukas Tönne pushed to fix-data-socket-viewer-cycling at LukasTonne/blender 2023-03-30 16:49:48 +02:00
a4d2c9a1aa Fix 106261: When geometry output is viewed the cycling operator picks wrong sockets.
12b001ebce Fix OBJ tests using release folder
8f1925c2f6 Cleanup: make format
f9b9430982 Fix: Crash when loading 3.4 autosave file
80319035e6 Fix: Debug assert extracting multiple UV maps in edit mode
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Lukas Tönne created branch fix-data-socket-viewer-cycling in LukasTonne/blender 2023-03-30 16:49:48 +02:00
Lukas Tönne created pull request blender/blender#106309 2023-03-30 14:48:27 +02:00
WIP: Testing realtime clock branch in combination with simulation nodes
2bf3c7cd41 Disable cache invalidation on manual modifier changes.
3a129d5466 Removed debug prints.
db7597f00a Better solution to invalidating all caches.
d95a33d6ac More reliable cache invalidation on reset.
bb926bd9f0 Make reset button wider.
19027eb676 Added own notifier for the realtime clock to ensure depsgraph time is correct.
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5a179ae1bc Operator for resetting the realtime clock to zero.
f257bba631 Use return value of the ED_ function for stopping the clock when it is called.
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e80440a95b Fix broken realtime clock while animation is running.
9cda17ef65 Fix for uninitialized memory use when the cache is cleared.
4c377f69f6 Use the realtime clock instead of the scene render frame for simulation nodes.
1bdbab4f4e Make sure the realtime time source node frame is updated when the realtime clock changes.
40bc4816cd Add realtime clock relations for modifiers if they declare them in dependsOnTime callback.
4e3d99744f C accessors for the depsgraph realtime time source node.
1f9d20a129 Unused parameter.
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Lukas Tönne deleted branch geometry-nodes-simulation-with-fixes from LukasTonne/blender 2023-03-29 09:44:50 +02:00
06227194bb Store the depsgraph update frame and ctime in time source nodes.
d515d21a4d Merge branch 'geometry-nodes-simulation' into geometry-nodes-simulation-realtime-clock
d98988d872 Simulation Nodes: indicate which frames are cached in timeline
b14668ae03 Simulation Nodes: refactor automatic caching
f04787e87b Merge branch 'main' into geometry-nodes-simulation
a64877f045 Vulkan: Added prerequisite checks for using VK_Layer_Validation
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4f46024e0b Added a persisten clock value to Scene DNA.
Lukas Tönne commented on issue blender/blender#105732 2023-03-28 11:38:26 +02:00
Real-time clock: Prototype Todos

On the topic of calculating time steps (aka. "delta time") from absolute values:

The way simulations currently work is based on storing a last update time locally. The naming is different for…

c815650d1d Declare dependency on realtime clock in nodes if simulation nodes are used.
1780830c89 Extended the modifier dependsOnTime callback to support both clock types.
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