I can't repro this in either 2.83 or 4.3, but it crashes very reliably in 2.90. Will assume the issue is fixed.
It's an interesting demonstration of why a solver made for cloth is not necessarily ideal for a hair. The bending springs on corners leave the rotation around the spring axis totally unconstrained,…
I'm not sure why the Lifetime property is animatable in the first place, it's just not something supported by the particle system generally. There are a lot of things that implicitly depend on a…
Will tag this as a known issue, since particles aren't actively maintained. The explanation by @ZedDB is probably correct. Because the hair sim literally uses a cloth solver i suspect that the…
This seems to be working fine in 4.3, closing.
This is by design (currently). It's logged in the overview task #106956 so i'm going to close this bug report.
I don't think there is a simple fix on the Blender side for this. It's a limitation of the constraint solver, which works by adding impulse to bodies in order to solve constraints. In a highly…
Marking as a known issue, particles are not actively maintained.
Seems to work just fine in 4.3, closing.
Can't repro the crash but i'm also seeing the dependency cycles. Bullet integration is not actively maintained, so i'm closing this.
Marking as a known issue, mantaflow integration isn't maintained.