Lukas Tönne LukasTonne
Lukas Tönne commented on issue blender/blender#80828 2024-06-20 18:10:18 +02:00
Drivers don't refresh simulations.

Can confirm this is working now (4.3).

Lukas Tönne closed issue blender/blender#80752 2024-06-20 17:57:25 +02:00
Mouse movement causes crash during particle bake
Lukas Tönne commented on issue blender/blender#80752 2024-06-20 17:57:21 +02:00
Mouse movement causes crash during particle bake

I can't repro this in either 2.83 or 4.3, but it crashes very reliably in 2.90. Will assume the issue is fixed.

Lukas Tönne commented on issue blender/blender#80438 2024-06-20 17:45:30 +02:00
Hair Dynamics Strange Behaviour

It's an interesting demonstration of why a solver made for cloth is not necessarily ideal for a hair. The bending springs on corners leave the rotation around the spring axis totally unconstrained,…

Lukas Tönne commented on issue blender/blender#80592 2024-06-20 16:51:15 +02:00
Particles cache ignores animated lifetime

I'm not sure why the Lifetime property is animatable in the first place, it's just not something supported by the particle system generally. There are a lot of things that implicitly depend on a…

Lukas Tönne commented on issue blender/blender#80438 2024-06-20 16:41:50 +02:00
Hair Dynamics Strange Behaviour

Will tag this as a known issue, since particles aren't actively maintained. The explanation by @ZedDB is probably correct. Because the hair sim literally uses a cloth solver i suspect that the…

Lukas Tönne closed issue blender/blender#80388 2024-06-20 16:21:16 +02:00
Rigidbody doesn't work when you change motion blur steps in eevee
Lukas Tönne commented on issue blender/blender#80388 2024-06-20 16:21:12 +02:00
Rigidbody doesn't work when you change motion blur steps in eevee

This seems to be working fine in 4.3, closing.

Lukas Tönne closed issue blender/blender#80218 2024-06-20 16:16:02 +02:00
Shader editor: nodes moved with G key added to frames based on cursor position
Lukas Tönne commented on issue blender/blender#80218 2024-06-20 16:15:58 +02:00
Shader editor: nodes moved with G key added to frames based on cursor position

This is by design (currently). It's logged in the overview task #106956 so i'm going to close this bug report.

Lukas Tönne closed issue blender/blender#79954 2024-06-20 16:04:16 +02:00
Generic Rigid Body Constraint Bug
Lukas Tönne commented on issue blender/blender#79954 2024-06-20 16:04:11 +02:00
Generic Rigid Body Constraint Bug

I don't think there is a simple fix on the Blender side for this. It's a limitation of the constraint solver, which works by adding impulse to bodies in order to solve constraints. In a highly…

Lukas Tönne closed issue blender/blender#79871 2024-06-20 15:47:02 +02:00
Liquid Emission unlimited
Lukas Tönne commented on issue blender/blender#79871 2024-06-20 15:46:58 +02:00
Liquid Emission unlimited

This seems to work as designed, closing.

Lukas Tönne commented on issue blender/blender#79697 2024-06-20 15:42:20 +02:00
Hair particle system misbehaving on rigged mesh

Marking as a known issue, particles are not actively maintained.

Lukas Tönne closed issue blender/blender#78598 2024-06-20 15:38:57 +02:00
No fluid particles created when switching from gas to liquid
Lukas Tönne commented on issue blender/blender#78598 2024-06-20 15:38:53 +02:00
No fluid particles created when switching from gas to liquid

Seems to work just fine in 4.3, closing.

Lukas Tönne closed issue blender/blender#78493 2024-06-20 15:23:00 +02:00
Crash playing animation with rigid body
Lukas Tönne commented on issue blender/blender#78493 2024-06-20 15:22:55 +02:00
Crash playing animation with rigid body

Can't repro the crash but i'm also seeing the dependency cycles. Bullet integration is not actively maintained, so i'm closing this.

Lukas Tönne commented on issue blender/blender#78485 2024-06-20 15:16:46 +02:00
Multiple Smoke Flow Colors Rendering Black when Flow Behavior is set to Geometry

Marking as a known issue, mantaflow integration isn't maintained.