Lukas Tönne LukasTonne
Lukas Tönne closed issue blender/blender#121017 2024-06-10 14:49:53 +02:00
Regression: Crash when scrubbing on the timeline
Lukas Tönne commented on issue blender/blender#121017 2024-06-10 14:49:49 +02:00
Regression: Crash when scrubbing on the timeline

Ok, i will close this report. If a repro shows up we can open it again.

Lukas Tönne commented on issue blender/blender#63538 2024-06-10 14:38:17 +02:00
Vector transform node with constant input difference in Cycles and Eevee

Moved it to the render module since this seems hardly related to nodes (or physics).

Lukas Tönne closed issue blender/blender#63028 2024-06-10 14:24:27 +02:00
Transform constraints not working with rigid body simulation
Lukas Tönne commented on issue blender/blender#63028 2024-06-10 14:23:55 +02:00
Transform constraints not working with rigid body simulation

IMO this can be closed as a known issue: Object constraints are not considered by the rigid body simulation, only physics constraints apply to rigid bodies. The Limit Location constraint affects…

Lukas Tönne deleted branch fix-volume-grid-nullptr-crash from LukasTonne/blender 2024-06-10 13:55:32 +02:00
Lukas Tönne pushed to main at blender/blender 2024-06-10 13:55:30 +02:00
ddd079b54f Fix #122756: Crash when node outputs an empty GVolumeGrid
Lukas Tönne closed issue blender/blender#122756 2024-06-10 13:55:28 +02:00
Crash when entering PS in Capture attribute node
Lukas Tönne merged pull request blender/blender#122996 2024-06-10 13:55:28 +02:00
Fix #122756: Crash when node outputs an empty `GVolumeGrid`
Lukas Tönne commented on issue blender/blender#121017 2024-06-10 13:34:58 +02:00
Regression: Crash when scrubbing on the timeline

Is there an alternative repro for this? The file link doesn't work anymore. Maybe just the blend file with a smaller vdb sequence?

Lukas Tönne created pull request blender/blender#122996 2024-06-10 13:01:30 +02:00
Fix #122756: Crash when node outputs an empty GVolumeGrid
Lukas Tönne pushed to fix-volume-grid-nullptr-crash at LukasTonne/blender 2024-06-10 12:58:36 +02:00
4b84cd0e79 Nicer fix that checks grid pointers before assinging to socket values.
68c87e9b19 Revert "Fix #122756: Crash when node outputs an empty GVolumeGrid."
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Lukas Tönne created branch fix-volume-grid-nullptr-crash in LukasTonne/blender 2024-06-10 12:46:46 +02:00
Lukas Tönne pushed to fix-volume-grid-nullptr-crash at LukasTonne/blender 2024-06-10 12:46:46 +02:00
1f60e140df Fix #122756: Crash when node outputs an empty GVolumeGrid.
Lukas Tönne commented on issue blender/blender#122756 2024-06-10 12:40:28 +02:00
Crash when entering PS in Capture attribute node

The Points to SDF node stores a nullptr in the output grid when there is no input geometry. This seems generally allowed (no checks that i know of) but several places in the code assume that…

Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-06-10 11:23:16 +02:00
2d10222968 Fix flipped radius/height parameters.
38ba3d19a7 Zero default for the static plane constant.
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Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-06-10 09:34:11 +02:00
4db69b9533 Merge branch 'main' into geometry-nodes-rb-component
f371f46a50 Fix: Crash extracting vertex buffer for incomplete set of Mesh UV maps
07f5d32517 Merge branch 'blender-v4.2-release'
2007fc2029 Merge branch 'blender-v4.2-release'
96c179d77d Merge branch 'blender-v4.2-release'
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Lukas Tönne pushed to main at LukasTonne/.profile 2024-06-10 09:31:24 +02:00
85292f73b9 update
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-06-10 00:17:29 +02:00
885431d4c7 Implemented a number of different collision shapes.