MACHIN3 MACHIN3
MACHIN3 opened issue blender/blender#120383 2024-04-07 21:10:54 +02:00
EVENT_ icons can't be drawn in inactive (muted) or alert (red) states
MACHIN3 commented on issue blender/blender#72113 2024-04-03 11:10:18 +02:00
PyAPI: Object.ray_cast returns wrong face indices with some modifier combinations

Can you post a blend file? Scene raycasts is still what I use for these cases, but maybe I'm overlooking something?

MACHIN3 opened issue blender/blender#119754 2024-03-21 18:48:25 +01:00
crash enabling 'display in edit mode' on boolean mod
MACHIN3 commented on issue blender/blender#119455 2024-03-19 12:27:23 +01:00
Regression: dropping ANY asset into this file crashes Blender 4.1 release candidate

Just to confirm, everything seems to be fixed. Thank you so much!

MACHIN3 commented on issue blender/blender#116280 2024-03-15 22:21:01 +01:00
bpy.ops.wm.url_open() can no longer open html files in the filesystem

No it's fine by me. Good to be explicit with the url. It did work earlier (3.5) without it before, that's why I thought the fix was not merged yet. No need to open a new issue from my POV.

MACHIN3 commented on issue blender/blender#116280 2024-03-15 16:17:22 +01:00
bpy.ops.wm.url_open() can no longer open html files in the filesystem

Please bring this to 4.1. I thought it was in 4.0 already, but seems like it isn't. Thanks.

MACHIN3 opened issue blender/blender#119508 2024-03-15 12:07:51 +01:00
Shade Flat has no effect on object with custom normals, until mode change
MACHIN3 commented on issue blender/blender#119455 2024-03-15 10:19:34 +01:00
Regression: dropping ANY asset into this file crashes Blender 4.1 release candidate

The issue is not resolved with the above fix, assuming it's part of the new 335ff6efab67 release.

And by way ANY kind of object appending seems to cause these crashes. Not just from the…

MACHIN3 commented on issue blender/blender#119455 2024-03-14 15:55:04 +01:00
Regression: dropping ANY asset into this file crashes Blender 4.1 release candidate

Yet another blend file, the simplest yet, just one object. Crashes on asset drop:

image

MACHIN3 commented on issue blender/blender#119455 2024-03-14 14:14:29 +01:00
Regression: dropping ANY asset into this file crashes Blender 4.1 release candidate

I had it confirmed on Apple M1 Max, Macos Ventura (13.6.4) as well now FWIW.

MACHIN3 commented on issue blender/blender#119455 2024-03-14 14:06:40 +01:00
Regression: dropping ANY asset into this file crashes Blender 4.1 release candidate

Oh, glad to hear it. Just in case more testing is required, 3 more files slightly more objects in it:

I've taken the original file, the one above was simplified from. It too crashes in 4.1rc.…

MACHIN3 commented on issue blender/blender#119455 2024-03-14 13:37:46 +01:00
Regression: dropping ANY asset into this file crashes Blender 4.1 release candidate

I'm using a clean, factory reset Blender, on Linux, and it crashes every time.

MACHIN3 commented on issue blender/blender#119455 2024-03-14 13:04:56 +01:00
Regression: dropping ANY asset into this file crashes Blender 4.1 release candidate

As explained, I'm using the native, Blender supplied Smooth by Angle ESSENTIALS asset as a demo. It's not related to any of my own assets.

MACHIN3 commented on issue blender/blender#119455 2024-03-14 13:01:35 +01:00
Regression: dropping ANY asset into this file crashes Blender 4.1 release candidate

Sorry, I accidentally closed it, when I wanted to cancel a comment.

MACHIN3 reopened issue blender/blender#119455 2024-03-14 13:00:48 +01:00
Regression: dropping ANY asset into this file crashes Blender 4.1 release candidate
MACHIN3 closed issue blender/blender#119455 2024-03-14 13:00:28 +01:00
Regression: dropping ANY asset into this file crashes Blender 4.1 release candidate
MACHIN3 opened issue blender/blender#119455 2024-03-14 12:26:16 +01:00
dropping ANY asset into this file crashes Blender 4.1 releace candidate
MACHIN3 commented on issue blender/blender#87006 2024-03-07 20:49:46 +01:00
Geometry Node: Changing modifier input values with python no cause update

Well, you need to create that reference to your mod of course.

mod = obj.modifiers.get('Smooth by Angle', None)

if mod:
    mod.node_group.interface_update(context)

or

for…