Then should be option to copy with status for collections in some way, other way is bad case to first turn on just for copy in long chain of objects, especially is witch animation points. Right?
This is actually already implemented for currently maintained releases (3.3LTS, 3.6LTS and all 4.x ones). 3.5 is unmaintained since over one year now, so it never got the fix.
That is mind…
I was in idea to move cache_blender etc to other dir, but this was blind idea to do.
This can be problem if copybuffer.blend is created by old ver blender and new ver blender using this…
Well.. there is case.. if tmp is on other path than default for both blenders I think..
Strange case.. My opinion and suspect behavior if more than 2 blenders are open then problem to save copybuffer.blend eg. looks blender-4.1.1 not saving there object but only older as 3,6,5 at…
It working on 4.1.1 Just it was not possible to assign color to this object as screw/gaes.
Righ, assing.. sorry. For me select all, other experiments can't add material then on render no color.. always white.
Ok, after next open for file Scene.002 was refreshed. Before no any reaction. The not binded 1st camera was target to add for test. Can exist some issue around refresh, it's often around blender..
In your file, you only have 1 camera bound to 1 marker, and you should add that scene with camera markers to anther scene as a vse strip, not adding the same scene. The correct way of doing…
After re-scaling and pan.. then sure it's possible to back to right view, but are some reasons when operating this then case is like on images. Not this is, that channel 1 is last level as…
Hmm.. looks it's quads problem due sphere, and Ico resolving my problem. Not sure it is a bug or not.
Many issues around this tool, eg. manull operation by dot's touching sphere alsoo doing this effect like turn of smooth, other options like detailing, refine method similar problems, but relative…
Soo.. there is difference with previous versions of blender, but not understanding relation around and the changes.