Block a user
Missing shape keys in FBX export when using Triangulate Faces
Thanks for making this update, I was just testing in 4.0 and it works as advertised however it breaks any custom normals, say you use weightednormals, if you use the triangulate modifier last in…
rigify limbs.paw ik stretch does not fully disable stretch
Hi, please, move add-on bug report to https://projects.blender.org/blender/blender-addons/issues.
Sorry, I didn't notice that, i don't seem to have rights to move this or close it, not sure…
rigify limbs.paw ik stretch does not fully disable stretch