Block a user
Shrinkwrap Constraint Custom Space does not show UI controls to enter space object
Fix #69731: Cycles: Vector Pass ignores animated FOV
@Sergey Am I supposed to do anything to trigger review/completion of this PR? I see that the Alpha phase of 4.3 is ending soon.
Mark Stead
pushed to vector_pass_perspective_fov_animation at MarkStead/blender
2024-09-12 09:56:03 +02:00
f24245adfc
Removed cameratoraster since it's no longer used, updated comments and fixed formatting
WIP: Vector pass (perspective_pre/perspective_post) to use fov_pre/fov_post when perspective camera focal length is animated
Mark Stead
pushed to vector_pass_perspective_fov_animation at MarkStead/blender
2024-09-11 08:01:46 +02:00
1890b794e6
Vector pass (perspective_pre/perspective_post) to use fov_pre/fov_post when perspective camera focal length is animated
54153629f4
Fix #127329: Keyboard interrupt doesn't work from Python
Mark Stead
created branch vector_pass_perspective_fov_animation in MarkStead/blender
2024-09-11 08:01:46 +02:00
Deleting an unused light group caused the environment light group to render to another light group
Ok, I've figured out how to reproduce. I needed to have Persistent Data enabled. I've attached a file that demonstrates the problem.
- Render the scene once. Observe the different…
Deleting an unused light group caused the environment light group to render to another light group
Crash when assigning Light Linking using drag/drop from Outliner in 2nd Window
Problem with viewing vertex weights in item panel
Regression: Lighting difference between 3.5 and 3.6 with Principled BSDF
To me the result seems more or less passable.
I don't disagree with that.
However, I've done some more research and created a test file attached that highlights the differences. [Issue…
Lighting difference between Blender 3.5 and Blender 3.6 with Principled BSDF