Pasting Flipped Poses #104
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Windows-10-10.0.19042-SP0 64 Bits
Blender Version
3.3.0, branch: master, commit: 2022-09-06
CloudRig Version: (0, 0, 8) (2023-06-24 13:35)
Description of the problem:
I have been trying to copy and paste keyframes and when I use shift+ctrl+v to paste the inverted or flipped pose of the rig the IK-MSTR-Foot bone dose not copy the flipped location and rotation data to the other foot. I have searched for solutions online for users that have faced a similar problem but came up empty handed, please help.
Thank you
BUBU_animation_v001.blend
One of the leg rigs has the option "World-Aligned IK Master" enabled, while the other one does not. Once both sides have the same generation settings, they mirror as expected.
In a potential very distant, very unlikely future, I'd address this by having a rig type that copies another bone's rig type, with a symmetry option. That way, you don't need to worry about keeping such options in sync. It would behave like objects that share the same mesh data.
But this would likely only happen in the context of a major CloudRig re-write.
For now, you can already use the "Mirror Rigify Type" operator in Rigify to make sure settings are symmetrical.
Thank you very much Demeter I'll do that right away. You are doing amazing
work. CloudRig is intuitive, direct and makes animating efficient. Thank
you for developing such an essential tool and making it available for
anyone and everyone to use.
...
On Wed, 2 Aug 2023, 7:36 pm Demeter Dzadik (@Mets3D), gitlab@mg.gitlab.com wrote: