Add a menu for automating shape keys the same way you can with actions #123

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opened 2023-09-20 20:14:14 +02:00 by jack27121 · 1 comment
jack27121 commented 2023-09-20 20:14:14 +02:00 (Migrated from gitlab.com)

blender_L24pYnhrhp.png

The actions menu, but instead of bones activating specific shapekeys. For example to automate corrective shapekeys for a bending elbow or knee.

The menu to set min/max and a specific bone is just super convenient, so i would love if the same easy workflow could be used for corrective shapekeys

![blender_L24pYnhrhp.png](/uploads/fe1f1535aade4576ca2bb8f64c8e5dd7/blender_L24pYnhrhp.png) The actions menu, but instead of bones activating specific shapekeys. For example to automate corrective shapekeys for a bending elbow or knee. The menu to set min/max and a specific bone is just super convenient, so i would love if the same easy workflow could be used for corrective shapekeys
Demeter Dzadik added the
feature
label 2024-05-23 18:58:25 +02:00

So, this has actually been a thing since day 1, but it wasn't documented. Documented it now, here: https://projects.blender.org/Mets/CloudRig/wiki/Actions#shape-keys

Also, here's an example file:
action_system_shape_key_drivers_example.blend

So, this has actually been a thing since day 1, but it wasn't documented. Documented it now, here: https://projects.blender.org/Mets/CloudRig/wiki/Actions#shape-keys Also, here's an example file: [action_system_shape_key_drivers_example.blend](/attachments/a896ac4c-de68-44de-9252-0234f8a2469e)
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