Add a menu for automating shape keys the same way you can with actions #123
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The actions menu, but instead of bones activating specific shapekeys. For example to automate corrective shapekeys for a bending elbow or knee.
The menu to set min/max and a specific bone is just super convenient, so i would love if the same easy workflow could be used for corrective shapekeys
So, this has actually been a thing since day 1, but it wasn't documented. Documented it now, here: https://projects.blender.org/Mets/CloudRig/wiki/Actions#shape-keys
Also, here's an example file:
action_system_shape_key_drivers_example.blend