Chain bones are getting incorrect names. #141
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System Information
Operating system:
Windows-10-10.0.19045-SP0 64 Bits
Blender Version:
4.1.1, branch: blender-v4.1-release, commit: 2024-04-15
CloudRig Version:
(2, 0, 0)
Short description of error
In the provided blend, metarig bones Bone_3.L and Bone_4.L are not getting the correct names, instead being generated as Bone_4.L and Bone_6.L respectively. The naming schemes for intersections are also funkier than usual.
I think this has something to do with the way Tip Controls are being generated.
Exact steps for others to reproduce the error
Based on the default human metarig or a simplified attached .blend file.
Thanks for the report.
I think the best solution here may be to document this as a limitation; The code assumes that bones with incrementing names are always chains. That assumption allows avoiding marking tip controls as "TIP" and instead just incrementing the name, which I think is simpler and less confusing. It's a bit of a shame about this side-effect, but for the moment I feel like just embracing it.
I added a mention of this to the Troubleshooting page for now.