IK Chain attached as a child #161

Closed
opened 2024-08-09 05:35:53 +02:00 by tone-watson · 1 comment

System Information
Operating system: MacOS 14.5 (M1)

Blender Version: 3.6 - 4.1
CloudRig Version: 3.5-3.6.3 release - current 2.1.10

Short description of error
The IK Chain isn't fully "owned" by its parent, adding a "root parent" in the cloudrig component settings still does not make the ik chain follow its parent. but if you turn on Parent Switching and add just one option, the same as the Cloudrig component root parent, the IK chain will follow that parent bone.

I'm not sure what the intended behavior is here, I have a case right now where i need the ik chain to follow the parent bone so this solution works, but just wanted to file this in case this is not intentional

**System Information** Operating system: MacOS 14.5 (M1) Blender Version: 3.6 - 4.1 CloudRig Version: 3.5-3.6.3 release - current 2.1.10 **Short description of error** The IK Chain isn't fully "owned" by its parent, adding a "root parent" in the cloudrig component settings still does not make the ik chain follow its parent. but if you turn on Parent Switching and add just one option, the same as the Cloudrig component root parent, the IK chain will follow that parent bone. I'm not sure what the intended behavior is here, I have a case right now where i need the ik chain to follow the parent bone so this solution works, but just wanted to file this in case this is not intentional

Hey there,

Yeah this is a bit awkward but what you found is the intended way. The "Root Parent" option as well as regular parenting only affects the limb's root bone, and the IK control is not parented to that root bone by default. However, when Parent Switching is used, it is assumed that the user wants the parent switching set-up to affect the IK control, and not the root of the limb, like other component types.

Also note that unlike other component types, the Root Parent and the Parent Switching options are not mutually exclusive on the limb components.

Will close for now, although if anybody has suggestions to make this functionality less confusing, that is welcome.

Hey there, Yeah this is a bit awkward but what you found is the intended way. The "Root Parent" option as well as regular parenting only affects the limb's root bone, and the IK control is not parented to that root bone by default. However, when Parent Switching is used, it is assumed that the user wants the parent switching set-up to affect the IK control, and not the root of the limb, like other component types. Also note that unlike other component types, the Root Parent and the Parent Switching options are not mutually exclusive on the limb components. Will close for now, although if anybody has suggestions to make this functionality less confusing, that is welcome.
Sign in to join this conversation.
No description provided.