Feature request: change behavior of ik legs with no stretch #6

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opened 2020-11-20 17:59:07 +01:00 by edhernandezch · 1 comment
edhernandezch commented 2020-11-20 17:59:07 +01:00 (Migrated from gitlab.com)

from the default pose: legs in ik, legs stretch in 0 (no stretch) and move a foot backwards, until the foot separates from the floor (in other words, the foot goes up because it can't stretch). Now, if I rotate the Roll foot control to lift up the heel, the foot pivots in "the air" instead of doing it in the actual position of the foot control and returning to the floor, since the knee is now bending and there is a little more room for the leg to stretch.

It causes some issues at animating walks and runs.

from the default pose: legs in ik, legs stretch in 0 (no stretch) and move a foot backwards, until the foot separates from the floor (in other words, the foot goes up because it can't stretch). Now, if I rotate the Roll foot control to lift up the heel, the foot pivots in "the air" instead of doing it in the actual position of the foot control and returning to the floor, since the knee is now bending and there is a little more room for the leg to stretch. It causes some issues at animating walks and runs.
Mets3D commented 2020-11-25 18:45:41 +01:00 (Migrated from gitlab.com)

Thanks! I will ask the animators what's their expected behaviour in this case.
Depending on how that goes, this might take a while to fix because diving into the footroll setup is a bit of a nightmare.

Thanks! I will ask the animators what's their expected behaviour in this case. Depending on how that goes, this might take a while to fix because diving into the footroll setup is a bit of a nightmare.
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