Gizmos #7
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A low priority feature would be adding custom gizmos to various rig types to control some Rigify parameters. This has a lot of cool factor and is of course a usability improvement, but it doesn't bring any extra flexibility with itself, so it's hard to justify spending time on this.
Currently, an example of this is implemented in cloud_ik_chain, to set the IK pole distance, which actually proved quite tricky!
Other use cases for interactable or non-interactable gizmos:
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Instead of the Picker UI, I created a prototype of a Mesh Gizmo system, included in this blender development task: blender/blender#92218
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Perhaps the cheapest way to get this done is by using the old gizmo API function that let me use a face map (although face maps are gone, hopefully this still works with attributes). The problem with this was that it resulted in Z-fighting, and to fix that, I would need a developer to add a parameter to this function to scale the mesh along its normals a tiny bit.
In any case, I put it on my TODO to check how the Bone Gizmos add-on works with Blender 4.2.