Scaling issue when using the toggle and bake IK/FK #75
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Using the ik/fk toggle and bake button for the arms doens't introduce a keyframe where it should and introduces scaling artifacts in the affected limb. This doesn't happen when we take care to introduce keyframes to the whole character before and after using the toggle button.snow_v02_scale_issue.blend
Meeting same problem when use sintel to rig. bake IK/FK will scaling IK-Upper_Arm
Adding detail to the keyframe part of this:
When using Toggle and Bake IK/FK with Bake Keyframes In Range enabled, and Bake Every Frame disabled:
Both also remove all but the last key on the FK/IK property, it should probably either remove all but the first, or keep and update all keys with the toggled value.
I recently re-wrote the keyframing code with two aspects that I think might have resolved this issue:
So, hopefully this is solved. Closing for now. Feel free to re-open if this still happens with newly created rigs in Blender 4.2.