Snow_v02 IK-MSTR-Wrist behavior #90

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opened 2023-01-04 00:13:37 +01:00 by bloopert · 1 comment
bloopert commented 2023-01-04 00:13:37 +01:00 (Migrated from gitlab.com)

Not sure if this is a bug or a feature I don't understand. In the snow_v02 rig, the IK-MSTR-Wrist control always stays with the models hand, specifically when sliding between IK and FK in the switcher panel, seemingly ideal for parenting props. Generating a cloud_limb with the same options does not have this behavior. I haven't been able to figure out how this works in the snow rig. Is this a bug, or if it's custom behavior in the snow rig, how was it achieved?

Not sure if this is a bug or a feature I don't understand. In the snow_v02 rig, the IK-MSTR-Wrist control always stays with the models hand, specifically when sliding between IK and FK in the switcher panel, seemingly ideal for parenting props. Generating a cloud_limb with the same options does not have this behavior. I haven't been able to figure out how this works in the snow rig. Is this a bug, or if it's custom behavior in the snow rig, how was it achieved?
Mets3D commented 2023-08-02 19:26:45 +02:00 (Migrated from gitlab.com)

It's done in Snow at line 24 of the post-generation script:
ik_wrist.custom_shape_transform = pbs[f'ORG-Wrist{suf}']

And it's smoke and mirrors. The bone isn't actually there, it's just drawn there in 3D. If you enable the transform gizmo, it will reveal the bone's true location, out somewhere else in now unmarked point in space.

This kind of behaviour comes with a lot of pros and cons, which is why I didn't want to add it to CloudRig. I consider it very advanced, and potentially very confusing for riggers and animators alike.

I now question whether this should even be a thing on Snow. :/

It's done in Snow at line 24 of the post-generation script: `ik_wrist.custom_shape_transform = pbs[f'ORG-Wrist{suf}']` And it's smoke and mirrors. The bone isn't actually there, it's just drawn there in 3D. If you enable the transform gizmo, it will reveal the bone's true location, out somewhere else in now unmarked point in space. This kind of behaviour comes with a lot of pros and cons, which is why I didn't want to add it to CloudRig. I consider it very advanced, and potentially very confusing for riggers and animators alike. I now question whether this should even be a thing on Snow. :/
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