Cloudrig bone feature UI panel not appearing in edit or any mode #91
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System Information
Operating system: Linux-6.0.12-76060006-generic-x86_64-with-glibc2.35 64 Bits
Blender Version
3.3.0, branch: master, commit: 2022-09-06
CloudRig Version: (0, 0, 8) (2023-01-15 06:31)
Description of the problem:
Hello, forgive me if this issue write up is not optimal as I created an account just for this, but I have tried everything to troubleshoot and I have no idea what is going on. I had finished my cloudrig on 3.3 and moved on to other parts of another project, (trying to get the particle hair rigging script from sprite fright to work on my rig and failing actually haha, not sure if that is relevant at all though) but when I came back to edit the rig again I realized that the panel that shows up to edit the cloudrig bone parameters was not there anymore! This was strange because every other cloudrig feature was fine (the side panel, the armature panel had all the cloudrig options) but I could not change the bone type in edit mode anymore.
I tried everything from installing 3.4 and the new cloudrig on it, did not work. I tried 3.2, nothing. I tried using multiple combos of blender versions and cloudrig 3.2-3.4 stable, nothing. I saw another issue about how the name should be "cloudrig" instead of "cloudrig-master" in the file hierarchy, so I suspect it may be a problem similar to that. However when I checked my scripts folder in the blender install, I could not find the cloudrig files under rigify, or I think I just got confused as I never looked in this folder before I'm not sure.
Fearing this was a problem with either my file or Linux environment I booted my computer back to Windows 10 which I had used before I switched OS. The same still happened! Even on a fresh install of 3.4. I tried the same thing as above to no avail.
After failing to get the cloudrig bone panel to show up on both Linux and Windows, I installed blender 3.4 on another Windows 11 laptop that is practically brand new. Brand new computer, brand new install, both the cloudrig stable 3.2-3.4 and latest alpha cloudrip zips do not open the bone panel. Interestingly on this computer I tried to enable rigify then cloudrig at once, but when I closed the preferences window neither add on worked, my add menu did not have any presets from rigify nor cloudrig. After I removed the cloudrig file and re-opened blender rigify was once again working though.
At this point I am starting to doubt that the bone panel even existed in the first place, after all the cloudrig regeneration on the meta-rig still works perfectly fine! Any help would be greatly appreciated as at this time it appears I cannot create any new cloudrigs at the moment which is very devestating for me. Or just tell me how I'm missing something incredibly obvious and that I'm dumb for having wasted so much time on this. Thanks!
Attached .blend file to reproduce the problem:
ellie.blend
CH-JettV2.zip
Error outputs which occur at time when installing and removing cloudrig file from preferences menu:
I did not record all of the outputs because they all seemed to look very similar, but let me know if I should re-do any errors to get more logs!
When installing cloudrig on linux -
When installing cloudrig latest alpha on Win11 laptop -
Hey there.
The Rigify Type panel never appeared in Edit Mode, that's normal.
The errors during installation are because of mismatching versions. Make sure you have the version of CloudRig from the Releases page that corresponds to your Blender version.
Only use latest master of CloudRig (the one you get when you just download as .zip from the home page) if you're using the latest daily Alpha build of Blender.
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