(On Hold) Rework Properties UI Editor #159
@ -1473,7 +1473,10 @@ class CloudRig_UIElement(PropertyGroup):
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return self.rig.cloudrig_ui[self.parent_index]
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@parent.setter
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def parent(self, value):
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def parent(self, value: 'CloudRig_UIElement'):
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if not value:
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self.parent_index = -1
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else:
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self.parent_index = value.index
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@property
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@ -1481,6 +1484,7 @@ class CloudRig_UIElement(PropertyGroup):
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for i, elem in enumerate(self.rig.cloudrig_ui):
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if elem == self:
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return i
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return -1
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@property
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def identifier(self):
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@ -1604,7 +1608,7 @@ class CloudRig_UIElement(PropertyGroup):
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if not self.should_draw or not layout:
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return
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remove_op_ui = layout
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parent_layout = remove_op_ui = layout
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if self.element_type == 'PANEL':
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# TODO: Figure out how to allow elements to be drawn in the header.
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@ -1612,12 +1616,13 @@ class CloudRig_UIElement(PropertyGroup):
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header.label(text=self.display_name)
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remove_op_ui = header
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if self.element_type == 'LABEL':
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layout = remove_op_ui = layout.row()
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if self.display_name:
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layout.label(text=self.display_name)
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if self.element_type == 'ROW':
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layout = layout.row()
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if self.display_name:
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layout.label(text=self.display_name)
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layout = remove_op_ui = parent_layout = layout.row()
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# if self.display_name:
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# layout.label(text=self.display_name)
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if self.element_type == 'PROPERTY':
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if not self.parent or self.parent.element_type != 'ROW':
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layout = remove_op_ui = layout.row()
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@ -1627,16 +1632,16 @@ class CloudRig_UIElement(PropertyGroup):
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if self.element_type == 'OPERATOR':
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self.draw_operator(context, layout)
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if not layout:
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return
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for child in self.children:
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child.draw_ui_element(context, parent_layout)
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if self.rig.cloudrig.ui_edit_mode:
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remove_op_ui.operator(
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'object.cloudrig_ui_element_remove', text="", icon='X'
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).element_index = self.index
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if not layout:
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return
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for child in self.children:
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child.draw_ui_element(context, layout)
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def draw_property(self, context, layout):
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prop_owner, prop_value = self.prop_owner, self.prop_value
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if not prop_owner:
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@ -1652,6 +1657,7 @@ class CloudRig_UIElement(PropertyGroup):
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text=f"Missing property '{self.prop_name}' of owner '{self.prop_owner_path}'.",
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icon='ERROR',
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)
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return
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display_name = self.display_name or self.prop_name
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@ -1739,6 +1745,7 @@ class CLOUDRIG_PT_custom_ui(CLOUDRIG_PT_base):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False
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layout = layout.column(align=True)
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rig = context.active_object # TODO
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@ -16,15 +16,21 @@ import bpy
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def draw_ui_editing(context, layout, ui_element, operator):
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rig = find_cloudrig(context)
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layout.prop(ui_element, 'element_type')
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name_row = layout.row()
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if (
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ui_element.element_type in {'PANEL', 'LABEL', 'ROW'}
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and ui_element.display_name.strip() == ""
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):
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name_row.alert = True
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layout.prop(operator, 'element_type', expand=True)
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if ui_element.element_type == 'PROPERTY':
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parent_row = layout.row()
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if operator.create_new_ui:
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parent_row.prop(operator, 'new_panel_name')
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layout.prop(operator, 'new_label_name')
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layout.prop(operator, 'new_row_name')
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else:
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parent_row.prop_search(
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operator, 'parent_element', context.scene, 'cloudrig_ui_parent_selector'
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)
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if context.scene.cloudrig_ui_parent_selector:
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parent_row.prop(operator, 'create_new_ui', text="", icon='ADD')
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if operator.element_type == 'PROPERTY':
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layout.prop(operator, 'prop_owner_type', expand=True)
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if operator.prop_owner_type == 'BONE':
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layout.prop_search(operator, 'prop_bone', rig.pose, 'bones')
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@ -46,24 +52,15 @@ def draw_ui_editing(context, layout, ui_element, operator):
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else:
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layout.prop(ui_element, 'prop_name')
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if ui_element.element_type == 'OPERATOR':
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if operator.element_type == 'OPERATOR':
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draw_op_editing(context, layout, ui_element, operator)
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name_row.prop(ui_element, 'display_name')
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if (
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ui_element.element_type in {'PANEL', 'LABEL', 'ROW'}
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and ui_element.display_name.strip() == ""
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):
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return
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layout.prop(ui_element, 'display_name')
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# debug
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# layout.prop(ui_element, 'prop_owner_path')
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# layout.prop(ui_element, 'is_custom_prop')
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layout.prop_search(
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operator, 'parent_element', context.scene, 'cloudrig_ui_parent_selector'
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)
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def draw_op_editing(context, layout, ui_element, operator):
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if operator.use_batch_add:
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@ -201,6 +198,18 @@ class UIElementAddMixin:
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update=update_prop_owner_type,
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)
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element_type: EnumProperty(
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name="Element Type",
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items=[
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('PROPERTY', 'Property', "Property"),
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('OPERATOR', 'Operator', "Operator")
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]
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)
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create_new_ui: BoolProperty(name="Create Containers", description="Instead of placing this UI element in an existing panel, label, and row, create new ones")
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new_panel_name: StringProperty(name="Panel Name", description="Optional. Elements parented to this panel can be hidden by collapsing the panel")
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new_label_name: StringProperty(name="Label Name", description="Optional. Elements parented to this label will be displayed below it")
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new_row_name: StringProperty(name="Row Name", description="Optional. Elements parented to this row will be displayed side-by-side")
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use_batch_add: BoolProperty(
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name="Batch Add",
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options={'SKIP_SAVE'},
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@ -217,6 +226,8 @@ class UIElementAddMixin:
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def invoke(self, context, _event):
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update_parent_selector(context)
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if not context.scene.cloudrig_ui_parent_selector:
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self.create_new_ui = True
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self.ui_element = get_new_ui_element(context)
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self.ui_element.reset()
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@ -251,6 +262,25 @@ class CLOUDRIG_OT_ui_element_add(UIElementAddMixin, Operator):
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rig = find_cloudrig(context)
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temp_ui_element = get_new_ui_element(context)
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parent = None
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if self.create_new_ui:
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if self.new_panel_name:
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parent = rig.cloudrig_ui.add()
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parent.element_type = 'PANEL'
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parent.display_name = self.new_panel_name
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if self.new_label_name:
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label = rig.cloudrig_ui.add()
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label.parent = parent
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label.element_type = 'LABEL'
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label.display_name = self.new_label_name
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parent = label
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if self.new_row_name:
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row = rig.cloudrig_ui.add()
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row.parent = parent
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row.element_type = 'ROW'
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row.display_name = self.new_row_name
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parent = row
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if (
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temp_ui_element.element_type in {'PANEL', 'LABEL', 'ROW'}
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and temp_ui_element.display_name.strip() == ""
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@ -265,6 +295,10 @@ class CLOUDRIG_OT_ui_element_add(UIElementAddMixin, Operator):
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continue
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setattr(new_ui_element, prop_name, getattr(temp_ui_element, prop_name))
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if parent:
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new_ui_element.parent = parent
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new_ui_element.element_type = self.element_type
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wipe_parent_selector(context)
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del rig['cloudrig_ui_new_element']
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@ -316,13 +350,14 @@ class CLOUDRIG_OT_ui_element_remove(Operator):
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def remove_element(self, rig, index):
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element_to_remove = rig.cloudrig_ui[index]
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fallback_parent = element_to_remove.parent
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if self.recursive:
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for child in element_to_remove.children:
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self.remove_element(rig, child.index)
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else:
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for child in element_to_remove.children:
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child.parent_index = -1
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child.parent = fallback_parent
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for element in rig.cloudrig_ui:
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if element.parent_index > index:
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Loading…
Reference in New Issue
Block a user