- Amsterdam, Netherlands
- https://studio.blender.org/
-
I work as the character rigger at Blender Studio. I've rigged the characters on the open movies starting with CoffeeRun. You can download most of those rigs here
- Joined on
2019-01-08
We all agree we want bones to no longer have Y as their length axis. But that's way beyond scope for this PR.
I think it would still be nice to avoid these scenarios:
- Be new user
- Spawn an…
Ah, yeah, I think I got bamboozled by some funky UX here. I didn't realize that toggling the option for seeing the exclusion setting will also toggle whether I'm seeing excluded collections. I…
it will break all tutorials in existence
Tutorials are not a relevant concern for development.
be less useful for actual rigging It's fixing one thing by breaking another …
You're right, it doesn't seem to happen on real autosave files. Sorry, I didn't realize that, so this issue is not nearly as bad as I thought.
Still, the reason I discovered this is that I was…
Re-collected, re-categorized, and re-phrased all of the above points, now that we're getting closer to production and having a convention checker. It's a big friendly list.
A good chunk of these changes have been implemented, which is great. My rigging workflow has transitioned to a standalone system, so I probably won't be making direct contributions to Rigify…
@Mets I have updated the batch operator UI per your notes here and on the call we had
My eyeballs flow peacefully from top to bottom. <3
Nice idea! I think the discoverability solution is a bit unorthodox, but considering Blender's standard for allowing users to discover such alternative mouse interactions is *no discoverability at…
Great work, mate. I think now we can start working on assets without stressing too much about what ownerships we assign when, since we'll easily be able to relatively easily change ownership of…