Thomas Barlow Mysteryem
  • Joined on 2023-02-10
Thomas Barlow commented on issue blender/blender#129421 2024-11-22 22:11:22 +01:00
FBX importer fails to import certain meshes

The FBX file does not appear to be valid. Attempting to load the file with Autodesk's own FBX Review application logs the error "[Layer Element] Bad number of elements in array (Crease)"

The…

Thomas Barlow commented on issue blender/blender#129952 2024-11-22 21:43:47 +01:00
Custom Property animation not exporting (fbx and gltf/glb)

Custom property animation is not supported by Blender FBX IO. This would fall under a feature request and not a bug.

Bastien Montagne explained this in the issue linked in the description:…

Thomas Barlow commented on issue blender/blender-addons#105484 2024-11-22 20:56:15 +01:00
not able to import FBX files

I cannot reproduce. The file attached in the issue description imports on 4.1.1 (and 4.3) without issue.

Thomas Barlow commented on issue blender/blender#127765 2024-11-19 01:26:09 +01:00
It is impossible to export GN assigned materials in FBX

I've submitted !130485 which should fix the issue.

New materials being appended to the existing materials is specific to the implementation of the Set Material node, so was not something that…

Thomas Barlow created pull request blender/blender#130485 2024-11-19 01:13:06 +01:00
Fix #127765: FBX Export: Incorrect materials with Geometry Nodes
5b0b45fcab Increase patch version
d0d0b241d8 Fix #127765: FBX Export: Incorrect materials with Geometry Nodes
Compare 2 commits »
3982efe7f0 Increase patch version
7f7c1d854c Fix #127765: FBX Export: Incorrect materials with Geometry Nodes
54c0699413 Fix: Assert when undoing sculpt deformation
eeeac09241 DRW: Update reference for pass_all_commands and manager_sync tests
dc653b94cc Cleanup: merge transform_data.hh into transform.hh
cc293577d6 Cleanup: Replace TRANSDATABASIC macro with explicit struct
Compare 1741 commits »
Thomas Barlow commented on issue blender/blender#130112 2024-11-14 15:49:05 +01:00
FBX export: Vertix colors not recognized in Substance Painter.

The default Alt+D in edit mode is Rip Vertices and Extend, so I'm going to guess you either mean Shift+D for Duplicate or have a modified keymap. ![image](/attachments/e402a52e-6c5e-4737-961e-…

Thomas Barlow commented on issue blender/blender#130112 2024-11-14 14:24:10 +01:00
FBX export: Vertix colors not recognized in Substance Painter.

I don't know what an ID map is in substance painter, but yes, duplicating an object with Alt+D creates a linked duplicate of an object, meaning that the duplicate shares the same data as the…

Thomas Barlow commented on issue blender/blender#127765 2024-10-14 03:56:24 +02:00
It is impossible to export GN assigned materials in FBX

@Mysteryem Hi! any updates on this?

Unfortunately, it is not as simple as getting the materials from the newly created Mesh because this would break exporting Objects that use material slots…

Thomas Barlow created branch fix_127765_fbx_export_materials_non_mesh_gn in Mysteryem/blender 2024-10-13 19:30:27 +02:00
c187a3c16f Fix #127765: Incorrect FBX export materials with non-Mesh Geometry Nodes
eb2b0ac3f1 Libs: macOS arm64/x64: Update ShaderC to remove global locale lock
15be0030f6 Cleanup: various non-functional C++ changes
57ca937a7c Fix #128714: GPv3: Don't erase behind the camera
bcf6524ca1 Fix #128601: Redoing move operation crash in sculpt mode
Compare 10 commits »
Thomas Barlow commented on issue blender/blender#128912 2024-10-13 18:22:35 +02:00
module 'bpy_extras' has no attribute 'image_utils'

If the bpy_extras.image_utils module has not been imported already by something else, then image_utils will not be present as an attribute of bpy_extras.

If the intention is to use the…

Thomas Barlow commented on issue blender/blender#128047 2024-09-24 06:45:12 +02:00
FBX exports mapping node with wrong type

FBX IO uses bpy_extras.node_shader_utils.PrincipledBSDFWrapper for importing and exporting materials. As far as I can tell, this does not support the vector type of Mapping nodes and will always…

Thomas Barlow commented on issue blender/blender#127765 2024-09-18 15:34:52 +02:00
It is impossible to export GN assigned materials in FBX

The exporter could probably work around this by getting the materials from the newly created mesh whenever the evaluated object is not a mesh. I'm not sure if it would always be correct to get the…

Thomas Barlow commented on issue blender/blender#127765 2024-09-18 15:19:57 +02:00
It is impossible to export GN assigned materials in FBX

The evaluated object is actually still a curve and not a mesh. The materials on the evaluated object are just the original materials.

image

Thomas Barlow commented on issue blender/blender#127765 2024-09-18 15:05:26 +02:00
It is impossible to export GN assigned materials in FBX

I stepped through the export process with a simplified setup. The exported mesh does have materials, but the issue seems to be that the evaluated object has no material slots and the exporter gets…

Thomas Barlow commented on issue blender/blender#127765 2024-09-18 14:39:05 +02:00
It is impossible to export GN assigned materials in FBX

Seeing how it's not actually possible to apply the modifier in the attached .blend, I'm not sure this is an fbx export issue. image

Thomas Barlow commented on issue blender/blender-addons#105459 2024-09-16 14:59:00 +02:00
FBX Exporter: "Export Subdivision Surface" state inverted

Geometry > Export Subdivision Surface saves the first Subdivision Surface modifier as FBX Subdivision without applying it. Applications that support FBX Subdivision can read the _FBX…