Seems like an issue with 3dsmax because the attached .fbx works fine in Autodesk's own FBX Review tool. The attached file also imports fine in Blender and Unity.
Thanks, added to the list of TODO backports
I think it may have disappeared from the list during the edits yesterday?
@Mysteryem makes sense, but think it's be better to have this one as a PR on 4.0 branch, since e.g. the
bl_info
data most likely will conflict?
Sure, I've created a PR for the backport with…
Can 2c32cc163f
(fix FBX import of shape key animations without any keyframes) be added to the backport…
My suspicions appear to be correct, though rather than the fields being uint8_t
, they get remapped to uchar
. I'll see about putting a PR together to fix this tomorrow.
Notably, int8_t
,…
I've been looking into how to update the FBX IO addon to more accurately import FBX animation curves (reading the correct tangents/interpolation instead of always assuming linear interpolation is…