Could be a duplicate of #113683. Try resetting your theme in 4.0 and see if it fixes the UI colors.
When merging this with !104954, the sets can be replaced with lists because only unique Shapes will be found.
The short of it is that while we could allow each in-between shape to be imported as a separate shape key right now, any imported animations of the DeformPercent of the BlendShapeChannel the Shapes belong to will not work correctly and the FullWeights value for each Shape will be lost. I think the minimum for in-between shapes support would be importing them and their animations correctly.
I'm not very happy about this possible false positive.
The error has occurred in the bpy.path
module called from the bpy_extras.image_utils
module, both of which are part of Blender's Python API and not the FBX importer, so I think it's likely…
Hmm, I wouldn't have expected that calling bpy.ops.object.bake()
would use any of the bpy.context.scene.render.bake.normal_g
and similar properties because the default execution context for…
Usually I would only expect ID
, Bone
and PoseBone
subclasses to accept custom property definitions because the documentation only specifies those: https://docs.blender.org/api/4.0/bpy.props.h…
Importing through a symlink works fine here, please post the full error.
Calling bpy.ops.object.bake()
will use the default value of its type
argument which is 'COMBINED'
.
Setting scene.cycles.bake_type
changes the type
argument of the bpy.ops.object.bake
…
The attached .blend works for me with Blender 3.6.4 and Unity 2019.4.31f1.
Make sure your Blender 3.6.4 installation is the default Blender installation for your system.
If you open the…
Another advantage of using drivers and an extra 'controller' Shape Key when importing in-between shapes is that it would simplify the import of animations and default values.
If the 'controller'…