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FBX IO: Speed up cluster export: Remove unused sorting
Thomas Barlow
pushed to fbx_cluster_export_speedup at Mysteryem/blender-addons
2023-09-29 19:35:24 +02:00
cc166e3039
FBX IO: Speed up cluster export: Remove unused sorting
466de6bd4e
Merge branch 'blender-v4.0-release'
c1611d930d
UI: fix a few messages
14a10cbb99
Fix Add Camera Rigs after 4.0 API changes
7d2a5f2594
glTF: update shader after Principled changes
fef728a568
io_scene_3ds: Moved specular color texture to specular tint
Thomas Barlow
pushed to fbx_cluster_export_speedup at Mysteryem/blender-addons
2023-09-29 18:48:58 +02:00
aad621b80f
FBX IO: Speed up cluster export: Remove unused sorting
Thomas Barlow
created branch fbx_cluster_export_speedup in Mysteryem/blender-addons
2023-09-29 18:48:58 +02:00
c1611d930d
UI: fix a few messages
14a10cbb99
Fix Add Camera Rigs after 4.0 API changes
7d2a5f2594
glTF: update shader after Principled changes
fef728a568
io_scene_3ds: Moved specular color texture to specular tint
f070019ded
glTF: Avoid crash after Principled Specular changes
Thomas Barlow
created branch blender-v4.0-release in Mysteryem/blender-addons
2023-09-29 18:47:35 +02:00
Matrix world from driver expression is different from object's matrix world?
But why matrix is transposed though?
Internally, Blender's matrices are column-major, but accessed through the Python API they are row-major. I think drivers run entirely in C code if…
Thomas Barlow
deleted branch fbx_fix_v7500_json2fbx from Mysteryem/blender-addons
2023-09-26 03:57:22 +02:00
json2fbx.py script creates invalid FBX 7500 files
Fix #104684: json2fbx.py script creates invalid FBX v7500+ files
Thomas Barlow
pushed to fbx_fix_v7500_json2fbx at Mysteryem/blender-addons
2023-09-26 03:48:28 +02:00
ba77b59317
Increase FBX IO version
26eb851787
Merge branch 'main' into fbx_fix_v7500_json2fbx
d6ea3b5452
Fix FBX char type being interpreted as bool
d4f1a5d7e1
Import BrushSet: add filtering to only show folders and images
c9c0744ff7
Rigify: saving pbone custom properties to metarig
d6ea3b5452
Fix FBX char type being interpreted as bool
d4f1a5d7e1
Import BrushSet: add filtering to only show folders and images
c9c0744ff7
Rigify: saving pbone custom properties to metarig
66be0382ed
Shaders: update for Principled BSDF changes
332839d7ab
glTF: implement EXT_texture_webp
Thomas Barlow
deleted branch fbx_fix_char_type from Mysteryem/blender-addons
2023-09-26 03:44:47 +02:00
Fix FBX char type being interpreted as bool
Blender Armature is added as an object in FBX hierarchy
I think this comes down to the fact that FBX and Blender do not have the same Object structure/hierarchy when it comes to armatures and bones, so it's not possible to exactly represent one format…
Fix FBX char type being interpreted as bool