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Fix #104684: json2fbx.py script creates invalid FBX v7500+ files
Thomas Barlow
created branch fbx_fix_char_type in Mysteryem/blender-addons
2023-09-25 04:08:06 +02:00
Thomas Barlow
created branch fbx_fix_v7500_json2fbx in Mysteryem/blender-addons
2023-09-25 03:25:27 +02:00
Thomas Barlow
pushed to fbx_fix_v7500_json2fbx at Mysteryem/blender-addons
2023-09-25 03:25:27 +02:00
10028be6ce
Fix #104684: json2fbx.py script creates invalid FBX v7500+ files
Fix missing animations when converting some FBX from json to binary
Thomas Barlow
pushed to fbx_fix_always_sentinel_when_last at Mysteryem/blender-addons
2023-09-24 01:16:32 +02:00
a109c60456
Fix missing animations when converting some FBX from json to binary
Thomas Barlow
pushed to fbx_fix_always_sentinel_when_last at Mysteryem/blender-addons
2023-09-24 00:56:19 +02:00
d731857b74
Fix missing animations when converting some FBX from json to binary
Thomas Barlow
created branch fbx_fix_always_sentinel_when_last in Mysteryem/blender-addons
2023-09-24 00:56:19 +02:00
FBX not importing some shapekeys
The example file causes not only the Assertion error, but also creates millions of duplicated shapekeys. The patch avoids it as well by storing only unique keys in a dictionary.
One of the…
Wintab rarely gets into a bad state and prevents Blender startup
Ok, Krita doesn't fare any better, it instantly closes and only manages to log "KRITA DID NOT CLOSE CORRECTLY" and nothing else.
The only thing possibly of note about how the bad wintab state…
FBX IO: Speed up animation simplification using NumPy
Thomas Barlow
created branch fbx_anim_export_numpy_simplify in Mysteryem/blender-addons
2023-09-21 04:23:00 +02:00
Thomas Barlow
pushed to fbx_anim_export_numpy_simplify at Mysteryem/blender-addons
2023-09-21 04:23:00 +02:00
4d72eeb804
Merge branch 'main' into fbx_anim_export_numpy_simplify
62cf7b53c1
glTF importer: add missing volume in list of managed extensions
7bc4614eff
glTF importer: reflect changes in Principled socket order
ab40b5bb58
Pose library: Update to reflect naming change in BPY
adaf0aa064
Pose library: Use asset representation type instead of asset handle
bc801d7b1d
Fix #104714: Missing shape keys in FBX export when original mesh data cannot be used
Thomas Barlow
created branch import_textures_threaded_pr in Mysteryem/blender-addons
2023-09-21 04:06:38 +02:00
Thomas Barlow
pushed to import_textures_threaded_pr at Mysteryem/blender-addons
2023-09-21 04:06:38 +02:00
396f69e7fa
Minor formatting and comments
f3dcbbe0b2
Remove unused get_cpu_count()
fe84c882ec
Extra comment for image_future.result() use in 'Assign textures'
32ca2bcf86
Move 'finish image loading' into a function to match other code
f335e81b5a
Move executor creation into ImportFBX.execute
Python: bpy.data.meshes.new_from_object() doesn't duplicate Shape Keys
Looks like a duplicate of #109313.
For non-evaluated mesh Objects that you need to duplicate and maintain shape keys, you should be able to use Mesh.copy()
as a workaround.