Thomas Barlow Mysteryem
  • Joined on 2023-02-10
Thomas Barlow created pull request blender/blender-addons#104471 2023-03-09 06:20:35 +01:00
FBX Export: Tidy up after numpy patches
Thomas Barlow pushed to fbx_numpy_tidyup_pr at Mysteryem/blender-addons 2023-03-09 05:33:31 +01:00
2e86a9e42c FBX Export: Tidy up after numpy patches
9054ce4a82 Gitea: use full URL for referencing pull requests
4c397ede41 FBX export: Option to prioritize active color at export.
dac57a696c Bump FBX version to 5.0.0.
5f8abef9a6 Fix own mistake in merging recent FBX changes.
Compare 10 commits »
Thomas Barlow created branch fbx_numpy_tidyup_pr in Mysteryem/blender-addons 2023-03-09 05:33:30 +01:00
Thomas Barlow opened issue blender/blender#105577 2023-03-09 02:50:13 +01:00
Python API allows setting negative material indices
Thomas Barlow commented on issue blender/blender-addons#101724 2023-03-09 01:53:15 +01:00
FBX exporter mixes up the material IDs when there are empty material slots

I think this is a duplicate of blender/blender-addons#75982 which was resolved recently.

Thomas Barlow commented on issue blender/blender-addons#104434 2023-03-07 19:37:25 +01:00
FBX export of Face smoothing info (without custom normals)

@Mysteryem if you assign me.calc_smooth_groups(use_bitflags=True)[0] directly to t_ps it will produce unwanted results because of how FBX is storing smoothing groups. For example group 1…

Thomas Barlow commented on issue blender/blender-addons#104434 2023-03-07 07:51:54 +01:00
FBX export of Face smoothing info (without custom normals)

I don't have 3DSMAX, but I had a try with Unity and FBX Review. I modified the exporter to disabled the export of normals, so that normals would have to be calculated from smoothing groups, and…

Thomas Barlow pushed to fbx_numpy_import_dev at Mysteryem/blender-addons 2023-03-06 22:39:16 +01:00
830f9df56d Comment and variable names tidy up
471d1d498d Fixup missing cast for indexed properties
d65ef2ef28 Speed up cycles z-offset workaround with numpy
a4f3895735 Slightly speed up add_vgroup_to_objects
296c63f77d Tidy up normals import
Compare 11 commits »
Thomas Barlow created branch fbx_numpy_import_dev in Mysteryem/blender-addons 2023-03-04 04:09:02 +01:00
Thomas Barlow pushed to fbx_numpy_import_dev at Mysteryem/blender-addons 2023-03-04 04:09:02 +01:00
b0fed4ec3d Speed up shape key import
5529118e32 Speed up blen_read_shape
fb7ceb0047 Speed up reading geometry arrays
58cae2e7bd Speed up setting custom split normals and smooth when not ok_smooth
660e17e721 Speed up verts/edges/polys import
Compare 7 commits »
Thomas Barlow created pull request blender/blender-addons#104454 2023-02-28 01:17:12 +01:00
Speed up FBX export of vertex colors with numpy
Thomas Barlow created pull request blender/blender-addons#104453 2023-02-28 00:59:31 +01:00
Speed up FBX export of UVs with numpy
Thomas Barlow created pull request blender/blender-addons#104452 2023-02-28 00:27:19 +01:00
Speed up FBX export of shape keys with numpy
Thomas Barlow created pull request blender/blender-addons#104451 2023-02-27 23:43:27 +01:00
Speed up FBX export of polygon indices and edges with numpy
Thomas Barlow created pull request blender/blender-addons#104450 2023-02-27 23:28:01 +01:00
Speed up FBX export of face material indices with numpy
Thomas Barlow created pull request blender/blender-addons#104449 2023-02-27 23:24:00 +01:00
Speed up FBX export of normals/tangents/bitangents with numpy
Thomas Barlow created pull request blender/blender-addons#104448 2023-02-27 23:15:08 +01:00
Speed up FBX export of vertex cos with numpy
Thomas Barlow created pull request blender/blender-addons#104447 2023-02-27 23:03:17 +01:00
FBX Export: Base patch for numpy speedup
Thomas Barlow pushed to fbx_numpy_shape_keys_pr at Mysteryem/blender-addons 2023-02-27 18:26:07 +01:00
386c5f7cac Speed up FBX export of shape keys with numpy
Thomas Barlow created branch fbx_numpy_shape_keys_pr in Mysteryem/blender-addons 2023-02-27 18:26:07 +01:00