Nahuel Belich NahuelBelich
Nahuel Belich reopened issue blender/blender#125787 2024-11-04 23:33:30 +01:00
Textures don't load for brushes when using "Use Relative Paths" option
Nahuel Belich commented on issue blender/blender#125787 2024-11-04 23:33:26 +01:00
Textures don't load for brushes when using "Use Relative Paths" option

@PratikPB2123 it seems its back :(, the bug its bug exactly the same in both beta and alpha.

4.4.0 Alpha, branch: main, commit date: 2024-11-01 01:08, hash: 63dabd3e3709

4.3.0 Beta, branch:…

Nahuel Belich opened issue blender/blender#128963 2024-10-14 00:47:06 +02:00
Blender doesn't read a key in ubuntu 24 - Bad keycode lookup
Nahuel Belich commented on issue blender/blender#125787 2024-09-23 05:04:05 +02:00
Textures don't load for brushes when using "Use Relative Paths" option

This bug seems to be fixed in 1dbf75ff529e (probably earlier but didn't test it)

Nahuel Belich opened issue blender/blender#127963 2024-09-22 00:15:21 +02:00
UV: Importance weights in minimum stretch randomly fails to solve.
Nahuel Belich opened issue blender/blender#127208 2024-09-05 20:54:48 +02:00
Crashes using "Clipping Region..."
Nahuel Belich commented on issue blender/blender#125787 2024-08-04 01:26:20 +02:00
Textures don't load for brushes when using "Use Relative Paths" option

I keep testing and yes, it seems that the issue its for brushes, even the texture node editor(that old one that no on uses) can't load images for brushes, for other things like displacement…

Nahuel Belich commented on issue blender/blender#125787 2024-08-02 16:37:23 +02:00
Textures don't load for brushes when using "Use Relative Paths" option

The weird thing its that only brushes are failing to work properly with relative paths, the rest of blender reads and writes as always without issue. I didn't realized this problem because i…

Nahuel Belich commented on issue blender/blender#125787 2024-08-02 16:30:36 +02:00
Textures don't load for brushes when using "Use Relative Paths" option

Hi @NahuelBelich , what is the "work" hard drive path when you are viewing it from a file browser? Is it /media/some_user/xxx-xxxxxx-xxxx kind of path or /mnt/xxxxxx?

This may cause…

Nahuel Belich commented on issue blender/blender#125787 2024-08-01 23:25:44 +02:00
Textures don't load for brushes when using "Use Relative Paths" option

After thinking about this for a few hours i realized that the bug is in the relative paths, disabling relative paths at the moment of loading an image for the brush works fine. So relative paths…

Nahuel Belich opened issue blender/blender#125787 2024-08-01 20:51:08 +02:00
Textures don't load for brushes
Nahuel Belich commented on issue blender/blender#78393 2024-07-08 02:01:25 +02:00
UV editor and 3d viewport selection sync per default

I my opinion in sync mode it might be probably useful to paint a vertex in blue in UV editor instead to depict that the selection is partial - to depict that the selected vertex has the…

Nahuel Belich commented on issue blender/blender#78393 2024-07-08 01:56:58 +02:00
UV editor and 3d viewport selection sync per default

@1D_Inc Correct me if im wrong but what i see from your idea is this:

If we select a vertex in the 3Dview all corners are selected in the uveditor (please excuse the krita doodle) ![image](/…

Nahuel Belich commented on issue blender/blender#78393 2024-07-07 20:32:14 +02:00
UV editor and 3d viewport selection sync per default

if there are partial selections it shouldn't look like full selections,using a different color in the same overlay used for selection also works for me, since there is no "active" vertex in the…

Nahuel Belich commented on issue blender/blender#78393 2024-07-07 02:17:11 +02:00
UV editor and 3d viewport selection sync per default

Respectfully, no, this is excessively complicated and entirely defeats the purpose of 3D sync if it won't show where on the 3D model your UV selection is unless you select all of a…

Nahuel Belich commented on issue blender/blender#78393 2024-07-04 05:03:19 +02:00
UV editor and 3d viewport selection sync per default

Hello, new to this post just a normal user trowing an opinion, I agree with all the updated post but im not too convinced about two things, one thing its having the hide/unhide components of the…

Nahuel Belich opened issue blender/blender#122901 2024-06-07 22:02:23 +02:00
Geonodes modifier- setting an imput as string crashes blender
Nahuel Belich opened issue blender/blender#121025 2024-04-24 16:01:27 +02:00
Edge slide its not picking the right reference edge
Nahuel Belich opened issue blender/blender#119177 2024-03-07 19:29:42 +01:00
Dyntopo- attributes warning pop's up when there are no attibutes
Nahuel Belich commented on issue blender/blender#117470 2024-01-24 06:18:45 +01:00
Mesh normals error in fbx export, Blender to Unreal

If this is usefull in any way, this is the mesh broken in unreal exported to fbx so you can see what unreal import's Broken mesh.fbx