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FBX Export doesn't maintain custom pivot locations.
FBX Export doesn't maintain custom pivot locations.
Thanks! I'll investigate further. Maybe the issue is on the Unreal side since it seems to work for Unity.
FBX Export doesn't maintain custom pivot locations.
Hello,
Thanks for taking a look at my ticket. Any change to the pivot is not reflected in the export. It seems like the pivot is always at the world orgin.
Please take a look at the…
FBX Export doesn't maintain custom pivot locations.