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GPencil: Implement nearest neighbor filtering for pixelate effect
Done. Apologies for the delay and thanks for the help :)
GPencil: Implement nearest neighbor filtering for pixelate effect
Thanks! I was originally going to use an approach like that, but I couldn't figure out how to wrangle Blender samplers. Looks like everything's working from here. (and better no less, there's no…
GPencil: Implement nearest neighbor filtering for pixelate effect