Seems to be solved with todays compiled build, but without any information on what triggered this issue. :-(
Hi, by 'debugg not necessary and can be removed', means someone of the dev's have to disable it for the public / main intel macos blender builds. And not the…
This is poping up quite a lot since blender 4.0 lately, when just opening blender, checking something and quitting blender. Nothing done, no scene nothing rendered, just checking some settings in…
Another try to fix it:
- brew update && brew upgrade (Already up-to-date)
- I updated to latest Xcode 14.3.1
- I deleted the 'build_darwin' folder in 'blender-git' folder.
- make update &&…
I have no insight who is trusted the most with this Shaders, so maybe we should ask Brech and Sergey. Because when you say that this shader folder has to be inside the blender app (package…
But the curious part is that it happened with the downloaded version too. (9 comments above, if you remember)
Maybe this video is more helpful !?
I have the blender app direct on the desktop or in the git folder. Here is a zip containing the shader folder from the Blender-git folder.
Inside you can find :
/* SPDX-FileCopyrightText:…
You tried it with blender 4.0? I mean I have the same in the git folder. Right next to the blender app, there is the shading folder.
As little side question: When I downloaded blender from blender.org to test this issue here, I placed the blender app on the desktop for a quick test. So when I start blender from the desktop,…
So here is a second side by side comparison with yesterdays and tonights build.
And the jittering 3dviewport got worse!
See video. Latest build downloaded. Exact same behaviour as my build/compiled version before.
See at the end when clicking the About Blender. Even there it takes some split second until…
My system is pretty much same, just with i9 CPU, and can't confirm regression with CPU/GPU rendering. OS is 13.2.1 so may re-check after update
Hi,
did you test light-3.3lts-compat_01.…
Yepp, I expected this with M1. On a big Intel MacOS Mac 64GB + 16GB AMD it is significant!
If I look side by side at the nodes, I ask myself why you only replaced the one mix node in the caustics? I changed all three nodes to the proper mix node and removed the red…
@brecht I will do so later today. I'm not going off memory. This was the file I tested it with since 3.1, and it was converted to 4.0 + no backup of this particular file.
@PratikPB2123…