Mattias Fredriksson Osares
  • Joined on 2015-02-18
Mattias Fredriksson pushed to 240625_bisect at Osares/blender 2024-08-26 01:12:52 +02:00
6492cde3c7 Parallel reduction
Mattias Fredriksson pushed to 240625_bisect at Osares/blender 2024-08-05 00:36:42 +02:00
a59cdb3201 Moving somewhere
Mattias Fredriksson pushed to 240625_bisect at Osares/blender 2024-08-04 20:49:02 +02:00
924943a41e Tris calc
Mattias Fredriksson pushed to 240625_bisect at Osares/blender 2024-08-04 17:00:40 +02:00
49598ba21c Removed keeping intersected vertices
Mattias Fredriksson created branch 240724_bisect in Osares/blender 2024-08-04 16:57:39 +02:00
Mattias Fredriksson pushed to 240724_bisect at Osares/blender 2024-08-04 16:57:39 +02:00
778f826225 Removed keeping intersected vertices
Mattias Fredriksson commented on pull request blender/blender#125089 2024-07-21 14:13:47 +02:00
WIP: GeoNode Bisect (Mesh & Curves)

Quads can be handled explicitly, while ensuring the same shape and almost always quads in output:

image Top view,…
Mattias Fredriksson commented on pull request blender/blender#125089 2024-07-21 13:52:34 +02:00
WIP: GeoNode Bisect (Mesh & Curves)

Not exactly sure how one would guarantee that the triangulation is identical with additional vertices inserted in an N-gon, in this case it might be easy as the number of vertices stays…

Mattias Fredriksson commented on pull request blender/blender#125089 2024-07-20 17:02:38 +02:00
WIP: GeoNode Bisect (Mesh & Curves)

Okay, let me clarify: all faces in blender, always, have its triangulation, This triangulation is already used in geometry nodes for UV sampling, points distribution, nearest search and so.…

Mattias Fredriksson commented on pull request blender/blender#125089 2024-07-20 16:00:27 +02:00
WIP: GeoNode Bisect (Mesh & Curves)

Wouldn't removing 'plane_co' and 'plane_no' make more sense? I don't think I use them anywhere 🥲clearly I need to do some cleanup!

Mattias Fredriksson commented on pull request blender/blender#125089 2024-07-20 15:38:32 +02:00
WIP: GeoNode Bisect (Mesh & Curves)

Tried to respond to the comments and hopefully the respons didn't end up to be to long but I think there was a need to clarify some things :)

Main thing i think this is important to have is…

Mattias Fredriksson created pull request blender/blender#125089 2024-07-19 17:31:02 +02:00
WIP: GeoNode Bisect (Mesh & Curves)
Mattias Fredriksson pushed to 240625_bisect at Osares/blender 2024-07-18 03:50:51 +02:00
6c5b14c343 Bisect enum rebase correction
88752d0c61 Corrections for avoiding duplicating adjacent edges in plane, adjusted to iterate start shift test
cff433bef9 Intersect on outside only
a8baf3829e Progress
054f701f7c Comments and logic for edge split when neighbouring poly verts are kept + cut
Compare 1153 commits »
Mattias Fredriksson created branch 240625_bisect in Osares/blender 2024-06-26 02:16:08 +02:00
Mattias Fredriksson pushed to 240625_bisect at Osares/blender 2024-06-26 02:16:08 +02:00
1e60dfb7da Bisect enum rebase correction
57b828f2ac Corrections for avoiding duplicating adjacent edges in plane, adjusted to iterate start shift test
c15b132395 Intersect on outside only
b6ccd07824 Progress
2a43f37852 Comments and logic for edge split when neighbouring poly verts are kept + cut
Compare 10 commits »
Mattias Fredriksson pushed to 231226_bisect at Osares/blender 2024-06-23 21:12:46 +02:00
a9b329ebc2 Corrections for avoiding duplicating adjacent edges in plane, adjusted to iterate start shift test
edde51ca3c Intersect on outside only
0cc7e63218 Progress
63df704595 Comments and logic for edge split when neighbouring poly verts are kept + cut
7be0125e97 Progress
Compare 5 commits »
Mattias Fredriksson pushed to 231226_bisect at Osares/blender 2024-01-22 00:10:06 +01:00
2d0aa5e036 Comments
Mattias Fredriksson pushed to 231226_bisect at Osares/blender 2024-01-21 23:56:52 +01:00
6025ad3729 Resolve bisect edge insertion with keep or discard mesh
Mattias Fredriksson commented on issue blender/blender#103904 2024-01-08 10:51:15 +01:00
Geometry Node: Bisect

Right now i think its better to make Mask node as general version of bisect.

While reasonable due to one of the primary use cases being as a plane clip tool and how Mesh objects work in geo…

Mattias Fredriksson commented on issue blender/blender#103904 2024-01-08 02:34:51 +01:00
Geometry Node: Bisect

Making some progress for the bisect node after christmas, hopefully I can finish it soon! Bisect.gif