forked from blender/blender
Hans Goudey
63dae2a105
Add a quaternion rotation socket type, and using the recently added rotation attribute type, support the type in most of the multi-type geometry nodes, and modifier attribute inputs and outputs. The socket is still exposed with an XYZ Euler default value. In the future we can add modes to this rotation value similar to object rotations. Rotation values have no implicit conversions to other types. Nodes to convert to and from rotation values will be added in a follow-up commit. For now, the new socket type is hidden behind and experimental option, because we haven't chosen the final color for it yet. Pull Request: blender/blender#108903 |
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pyproject.toml |
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