Pablo Delgado Pablo-Delgado
  • Joined on 2023-03-08
Pablo Delgado pushed to materialx-remaining-math-ops at Pablo-Delgado/blender 2024-02-02 20:21:21 +01:00
b77fd07355 MaterialX: implement remaining float/vector math operations
Pablo Delgado created pull request blender/blender#117764 2024-02-02 20:09:12 +01:00
MaterialX: implement remaining float/vector math operations
Pablo Delgado pushed to materialx-remaining-math-ops at Pablo-Delgado/blender 2024-02-02 20:08:56 +01:00
1cb977a67c MaterialX: implement remaining float/vector math operations
Pablo Delgado created pull request blender/blender#117763 2024-02-02 20:06:18 +01:00
MaterialX: fix NodeItem::if_else Less and LessEq compare ops
Pablo Delgado created pull request blender/blender#117762 2024-02-02 20:05:33 +01:00
MaterialX: enable 1.38.8 nodes
Pablo Delgado pushed to materialx-remaining-math-ops at Pablo-Delgado/blender 2024-02-02 19:51:07 +01:00
5f3ad855f6 MaterialX: implement remaining float/vector math operations
Pablo Delgado created branch materialx-remaining-math-ops in Pablo-Delgado/blender 2024-02-02 19:51:07 +01:00
Pablo Delgado created branch materialx-enable-1.38.8-nodes in Pablo-Delgado/blender 2024-02-02 19:49:16 +01:00
Pablo Delgado pushed to materialx-enable-1.38.8-nodes at Pablo-Delgado/blender 2024-02-02 19:49:16 +01:00
b8fe2ded4c MaterialX: enable 1.38.8 nodes
Pablo Delgado pushed to materialx-if_else-fix at Pablo-Delgado/blender 2024-02-02 19:47:53 +01:00
627e8324a9 MaterialX: fix NodeItem::if_else Less and LessEq compare ops
Pablo Delgado created branch materialx-if_else-fix in Pablo-Delgado/blender 2024-02-02 19:47:53 +01:00
Pablo Delgado pushed to main at Pablo-Delgado/blender 2024-02-02 11:59:17 +01:00
fa5f1b3a9c Fix building errors
adb304f0ed Extensions: improve UI for adding/removing repositories
7d3003be4d Geometry Nodes: store bake item names on disk
31df006b39 UI: Two Misc Prop Dialog Title Changes
8b827a5bb5 Cleanup: spelling in comments
Compare 2670 commits »
Pablo Delgado commented on pull request blender/blender#115355 2024-01-06 23:05:45 +01:00
MaterialX: Apply blend type for MixColor node

Hi! I think the nodes should be implemented according to the Blender logic and not `stdlib_defs.m…

Pablo Delgado created pull request blender/blender#114171 2023-10-26 16:07:41 +02:00
MaterialX: implement HSV node 'Factor' input
Pablo Delgado pushed to mtlx-hsv-node-factor at Pablo-Delgado/blender 2023-10-26 16:00:30 +02:00
6008eb01ac MaterialX: implement HSV node 'Factor' input
Pablo Delgado created branch mtlx-hsv-node-factor in Pablo-Delgado/blender 2023-10-26 15:45:51 +02:00
Pablo Delgado pushed to mtlx-hsv-node-factor at Pablo-Delgado/blender 2023-10-26 15:45:51 +02:00
7d612be148 MaterialX: implement HSV node 'Factor' input
Pablo Delgado created repository Pablo-Delgado/blender 2023-10-26 09:26:29 +02:00
Pablo Delgado commented on pull request blender/blender#113374 2023-10-25 10:34:02 +02:00
bugfix/usd_material_color_space

Yes, both emissiveColor and specularColor should be handled the same way as they are of type color3f.

Pablo Delgado commented on pull request blender/blender#113374 2023-10-24 15:44:54 +02:00
bugfix/usd_material_color_space

Many assets [...] do not have authored color space settings.

Which is a feature, with the default value of UsdUVTexture:sourceColorSpace being specified as 'auto'.

This patch fixes the…