Pablo Delgado
pushed to materialx-remaining-math-ops at Pablo-Delgado/blender
2024-02-02 20:21:21 +01:00
b77fd07355
MaterialX: implement remaining float/vector math operations
MaterialX: implement remaining float/vector math operations
Pablo Delgado
pushed to materialx-remaining-math-ops at Pablo-Delgado/blender
2024-02-02 20:08:56 +01:00
1cb977a67c
MaterialX: implement remaining float/vector math operations
MaterialX: fix NodeItem::if_else Less and LessEq compare ops
MaterialX: enable 1.38.8 nodes
Pablo Delgado
pushed to materialx-remaining-math-ops at Pablo-Delgado/blender
2024-02-02 19:51:07 +01:00
5f3ad855f6
MaterialX: implement remaining float/vector math operations
Pablo Delgado
created branch materialx-remaining-math-ops in Pablo-Delgado/blender
2024-02-02 19:51:07 +01:00
Pablo Delgado
created branch materialx-enable-1.38.8-nodes in Pablo-Delgado/blender
2024-02-02 19:49:16 +01:00
Pablo Delgado
pushed to materialx-enable-1.38.8-nodes at Pablo-Delgado/blender
2024-02-02 19:49:16 +01:00
b8fe2ded4c
MaterialX: enable 1.38.8 nodes
Pablo Delgado
created branch materialx-if_else-fix in Pablo-Delgado/blender
2024-02-02 19:47:53 +01:00
fa5f1b3a9c
Fix building errors
adb304f0ed
Extensions: improve UI for adding/removing repositories
7d3003be4d
Geometry Nodes: store bake item names on disk
31df006b39
UI: Two Misc Prop Dialog Title Changes
8b827a5bb5
Cleanup: spelling in comments
MaterialX: Apply blend type for MixColor node
Hi! I think the nodes should be implemented according to the Blender logic and not `stdlib_defs.m…
MaterialX: implement HSV node 'Factor' input
Pablo Delgado
created branch mtlx-hsv-node-factor in Pablo-Delgado/blender
2023-10-26 15:45:51 +02:00
bugfix/usd_material_color_space
Yes, both emissiveColor
and specularColor
should be handled the same way as they are of type color3f.
bugfix/usd_material_color_space
Many assets [...] do not have authored color space settings.
Which is a feature, with the default value of UsdUVTexture:sourceColorSpace being specified as 'auto'.
This patch fixes the…