On my side (and I just updated to latest macOS 14.4.1) everything still works as expected.
I've had no issues since my last post 3 weeks ago.
Just wanted to end this with a confirmation that the official 4.1b daily build works for me now. Normal speed and no warnings.
Much appreciated. Hoping that this will allow me to use my Mac Pro…
I've committed the fix to 4.1 now, along with a tweak that at least for me brings back performance to 4.0.1 level in classroom and junkshop scenes. Hopefully that's enough, as I don't have any…
@Pixla Just confirming, you say your computer renderings this scene in 4.03 in around 15-17 seconds. Are you using my custom build of 4.0.3?
Yes, that is correct. I should I have been clear…
I was able to reproduce problems on macOS 14.3.1 now.
Can you try this build?
Thanks a lot for the build!
It's a fall in the right direction! I get a successful render of…
Very interesting. But yes, I'm always on the latest non-beta macOS.
Thanks for updating!
If needed, I'd be happy to contribute in any way that I can (any amount of testing/checking) to get MPX modules (official AMD cards) up and running to at least LTS…
Yep. Huge thanks to Alaska 🙏🏻 for tirelessly providing different builds that I could test.
We did reach a point where I no longer get any reported errors, but in 4.1 and 4.2 builds I…
Thanks for staying active on this—I'm sure everyone seeing issues appreciates it.
I had seen #116247 previously, but looking at it again, I once more checked for kernels in:
`$HOME/.cache/c…
Thanks.
WITH Infinity Fabric Link
I'm not sure if this would make difference. cc @Michael-Jones Does this happen in default scene? Could you narrow down the setting/property that…
I see that @Michael-Jones mentions an 'kIOGPUCommandBufferCallbackErrorOutOfMemory' error related to displacement, but "my" error is more basic than that—unrelated to scene complexity.
I get…
👋🏻 Pratik, thanks for getting back to me.
No, I wouldn't say it's that exact issue #117581.
I have tried many versions of Metal-RT, since this was a bit flaky earlier when I was using…
After cleaning the .caches/cycles folder in my Home directory, I tried again.
In 4.1 beta I can switch to Material Preview in the Viewport, but switching to Render View (GPU, Cycles) won't pass…
In 4.0.2 I got this message:
Command buffer not completed. status = 5. (PSO_GENERIC.prefix_sum): Error Domain=MTLCommandBufferErrorDomain Code=2 "Caused GPU Timeout Error (00000002:kIOAccelCo…