Pratik Borhade PratikPB2123
  • Kalyan, India
  • Joined on 2020-12-12
Pratik Borhade pushed to 129632-vgroup-wrong-edits at PratikPB2123/blender 2024-11-05 13:52:13 +01:00
24238c331a Handle assign/select/deselect cases
f33e52e571 Revert "Use get_editable_drawing_at()"
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Pratik Borhade commented on pull request blender/blender#129789 2024-11-05 13:20:56 +01:00
Fix #129632: GPv3: Vgroup operation edits drawings from all keyframes

I mean when toggle is enabled and frames are selected in dopesheet, we should operate on all the visible drawings, not just the drawing at current_frame.

Let me know if you expect multi-frame…

Pratik Borhade commented on pull request blender/blender#129789 2024-11-05 13:17:23 +01:00
Fix #129632: GPv3: Vgroup operation edits drawings from all keyframes

AFAICT we do support multi frame editing in edit mode :)

Pratik Borhade commented on pull request blender/blender#129789 2024-11-05 12:53:22 +01:00
Fix #129632: GPv3: Vgroup operation edits drawings from all keyframes

Wait, looks like scene data is required to handle multi-frame editing case (scene->toolsettings) 😅

Pratik Borhade deleted branch 129297-fix-autolock-layer from PratikPB2123/blender 2024-11-05 12:42:12 +01:00
Pratik Borhade commented on pull request blender/blender#129465 2024-11-05 12:41:46 +01:00
Fix #129297: Gizmo missing for unlocked layer when autolock inactive is on

I think what I missed is that there is GreasePencil::set_active_layer

Right, even I forgot to mention that. Thanks for the review and merging :)

Pratik Borhade commented on pull request blender/blender#129789 2024-11-05 12:39:04 +01:00
Fix #129632: GPv3: Vgroup operation edits drawings from all keyframes

Done. Though fix has become quite chaotic due to "vertex_group_remove_from" case. If you prefer I can create a separate PR for that

Pratik Borhade pushed to 129632-vgroup-wrong-edits at PratikPB2123/blender 2024-11-05 12:37:24 +01:00
a07322cb66 Use get_editable_drawing_at()
e6769e324a Revert "Fix #129632: Vgroup operation edits drawings from all keyframes"
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Pratik Borhade commented on pull request blender/blender#129465 2024-11-05 11:36:40 +01:00
Fix #129297: Gizmo missing for unlocked layer when autolock inactive is on

Hi, when Autolock Inactive Layer property is enabled, if we unlock one more layer from the layers tab, point/stroke overlay of the recently unlocked layer are not visible.

Why this happens: D…

Pratik Borhade commented on issue blender/blender#128711 2024-11-05 10:46:53 +01:00
Crash when opening a .blend with Geometry Nodes bake

Maybe folder is blocked with write permission? Blender shouldn't crash though.

could you also try 4.3 build?: https://builder.blender.org/download/daily/ Does it happen when target directory…

Pratik Borhade commented on issue blender/blender#128388 2024-11-05 10:38:59 +01:00
EEVEE: gl_ViewportIndex and gl_Layer not properly forwarded in the injected geometry shader

Hi, this looks more like a todo task for EEVEE module. Not much to be done from triaging side, confirming.

Pratik Borhade commented on issue blender/blender#129588 2024-11-05 10:27:52 +01:00
Eevee Next rendering Black Frames in animations (4.2.3 and other Blender Versions with Eevee Next)

Are we sure that this is a GPU compositing issue

Referring to blender/blender#129588 (comment), this is an issue on both CPU?GPU compositor: `I…

Pratik Borhade commented on issue blender/blender#128711 2024-11-05 10:20:09 +01:00
Crash when opening a .blend with Geometry Nodes bake

Not crashing on Mac either:

**System Information**
Operating system: macOS-15.1-arm64-arm-64bit 64 Bits
Graphics card: Metal API Apple M3 Pro 1.2
Pratik Borhade commented on issue blender/blender#128711 2024-11-05 10:09:18 +01:00
Crash when opening a .blend with Geometry Nodes bake

Hi, could you also try 4.3 build?: https://builder.blender.org/download/daily/ Does it happen when target directory for bake is on local machine?

I'll run the file attached in https://projects.…

Pratik Borhade commented on issue blender/blender#129221 2024-11-05 09:45:02 +01:00
SpaceMouse Center of Rotation behaviour

Hi, thanks for the report. PR has been submitted already, labelling the issue as confirmed. Will ask in chat to review the PR :)

Pratik Borhade commented on issue blender/blender#129265 2024-11-05 09:28:23 +01:00
Vulkan: EEVEE Rendering artifacts on AMD GPU

Will label this as confirmed then?

Pratik Borhade commented on issue blender/blender#129267 2024-11-05 08:20:07 +01:00
Missing brush thumbnails in sculpt asset shelf in large asset library

Hi, so I duplicated brush assets from repo multiple times, preview does take some time to finish loading (also got crash once in blender::asset_system::AssetRepresentation::make_weak_reference)…

Pratik Borhade commented on issue blender/blender#129003 2024-11-05 07:52:18 +01:00
EXCEPTION_ACCESS_VIOLATION nvoglv64.dll

Hi, checking this again. If I understand correctly, train_dir is the path to Train_meshes.7z contents. Not sure the use of result_dir in script. Could you explain further how to reproduce…

Pratik Borhade commented on pull request blender/blender#129837 2024-11-05 07:33:50 +01:00
Fix #129819: GPv3: Context menu for all paint tools

Target branch should be 4.3 (I changed that from header)