I mean when toggle is enabled and frames are selected in dopesheet, we should operate on all the visible drawings, not just the drawing at current_frame.
Let me know if you expect multi-frame…
AFAICT we do support multi frame editing in edit mode :)
Wait, looks like scene data is required to handle multi-frame editing case (scene->toolsettings) 😅
I think what I missed is that there is GreasePencil::set_active_layer
Right, even I forgot to mention that. Thanks for the review and merging :)
Done. Though fix has become quite chaotic due to "vertex_group_remove_from" case. If you prefer I can create a separate PR for that
Hi, when Autolock Inactive Layer
property is enabled, if we unlock one more layer from the layers tab, point/stroke overlay of the recently unlocked layer are not visible.
Why this happens: D…
Maybe folder is blocked with write permission? Blender shouldn't crash though.
could you also try 4.3 build?: https://builder.blender.org/download/daily/ Does it happen when target directory…
gl_ViewportIndex
and gl_Layer
not properly forwarded in the injected geometry shader
Hi, this looks more like a todo task for EEVEE module. Not much to be done from triaging side, confirming.
Are we sure that this is a GPU compositing issue
Referring to blender/blender#129588 (comment), this is an issue on both CPU?GPU compositor: `I…
Not crashing on Mac either:
**System Information**
Operating system: macOS-15.1-arm64-arm-64bit 64 Bits
Graphics card: Metal API Apple M3 Pro 1.2
Hi, could you also try 4.3 build?: https://builder.blender.org/download/daily/ Does it happen when target directory for bake is on local machine?
I'll run the file attached in https://projects.…
Hi, thanks for the report. PR has been submitted already, labelling the issue as confirmed. Will ask in chat to review the PR :)
Hi, so I duplicated brush assets from repo multiple times, preview does take some time to finish loading (also got crash once in blender::asset_system::AssetRepresentation::make_weak_reference
)…
Hi, checking this again. If I understand correctly, train_dir
is the path to Train_meshes.7z
contents. Not sure the use of result_dir
in script.
Could you explain further how to reproduce…
Target branch should be 4.3 (I changed that from header)