Pratik Borhade PratikPB2123
  • Kalyan, India
  • Joined on 2020-12-12
Pratik Borhade commented on issue blender/blender#128943 2024-10-16 08:38:51 +02:00
Missing Brush Settings in Image Editor

Not really a missing redraw call. If I understand correctly, panel_poll() is failing inside image_buttons_region_layout() for IMAGE_PT_paint_select

Pratik Borhade commented on issue blender/blender#128943 2024-10-16 08:14:24 +02:00
Missing Brush Settings in Image Editor

Likely a missing redraw call, can take a look

Pratik Borhade commented on issue blender/blender#129048 2024-10-16 07:59:37 +02:00
GPv3: Stroke/point Python APIs create redundant attributes

Appears to be fixed already in current 4.3 Can you check again @ChengduLittleA :)

Pratik Borhade commented on issue blender/blender#129077 2024-10-16 07:53:17 +02:00
Eevee Next Shadow Artifacts on surface, Terminator Fuzzy

Hi, thanks for the report. Can confirm

Pratik Borhade commented on issue blender/blender#129078 2024-10-16 07:07:42 +02:00
Actions bound to mouse side buttons don't work

Hi, as Nika suggested, could you check with factory settings?: File > Defaults > Load Factory Settings Possibly conflicting key-item entries

Pratik Borhade commented on issue blender/blender#129088 2024-10-16 06:57:27 +02:00
GPv3: Inconsistent Python return value of fill_opacity

Hi, thanks for the report. Can confirm indeed. It seems attribute span is empty till we make the next stroke

Pratik Borhade commented on issue blender/blender#129058 2024-10-16 06:37:30 +02:00
Tree View: Row size resets after collapsing side panel or editor

In given case, looks like update_children_from_old is never called to set custom_height_ from old block

Pratik Borhade commented on issue blender/blender#129066 2024-10-16 06:20:22 +02:00
python ParticleSettings.material_slot valid only if object active, otherwise WARN is printed.

Hi, thanks for the report. Can confirm

Pratik Borhade closed issue blender/blender#129081 2024-10-16 06:14:14 +02:00
'Scene Time' Node cause lag when playing an animation (constant & unjustified update signal)
Pratik Borhade commented on issue blender/blender#129081 2024-10-16 06:14:10 +02:00
'Scene Time' Node cause lag when playing an animation (constant & unjustified update signal)

Hi, thanks for the report. @mod_moder pointed this as known limitation in #111200

Pratik Borhade closed issue blender/blender#129073 2024-10-16 05:56:03 +02:00
add-ons can't find online.
Pratik Borhade commented on issue blender/blender#129073 2024-10-16 05:55:59 +02:00
add-ons can't find online.

Hi, thanks for the report. If I understand correctly, Issue is specific to render-multiple-instances extension. In such case, best to continue the discussion with individual extension developer.…

Pratik Borhade commented on issue blender/blender#129058 2024-10-16 05:42:34 +02:00
Tree View: Row size resets after collapsing side panel or editor

Hi, thanks for the report. Can confirm. This seems to happen due to fixed size of row numbers: tree_view->set_default_rows(3); during redraw.

Pratik Borhade commented on issue blender/blender#129087 2024-10-16 05:35:13 +02:00
An Empty Panel is Shown in The Modifier while not in Group Node.

Hi, thanks for the report. If you ask me, panel tree-view element in modifier panel should be visible if it has any child element (similar to gpv3 groups in dopesheet).

Pratik Borhade closed issue blender/blender#129086 2024-10-16 05:28:14 +02:00
Texture Paint mode blocks many types of undo
Pratik Borhade commented on issue blender/blender#129086 2024-10-16 05:28:11 +02:00
Texture Paint mode blocks many types of undo

See: #71895 / #108645

Pratik Borhade commented on issue blender/blender#129086 2024-10-16 05:24:27 +02:00
Texture Paint mode blocks many types of undo

Hi, thanks for the report. This is a known limitation with texture paint undo vs global/memfile undo. I'm sure we have report for this already, will check

Pratik Borhade approved blender/blender#129054 2024-10-15 13:10:53 +02:00
Fix #129049: Solid mode doesn't render strokes correctly

Thanks, this change looks much better :D