Hi @Kent-Davis , thanks for the report. Same crash as reported in #104659 , #104498. Closing this report. Please subscribe to #104659 for further updates.
@georgK : Thanks to recommendation of a developer, I appended the scene to a new file and was able to render it from there without problems.
Does it mean crash is avoidable by appending the…
Stack Trace: Main Thread
imb_gpu_get_data
IMB_create_gpu_texture
image_get_gpu_texture(Image*, ImageUser*, ImBuf*, eGPUTextureTarget)
DRW_shgroup_add_material_resources
EEVEE_materials_c…
Thanks. Unable to repro the crash. Can you check it again in fresh 3.5 build?: https://builder.blender.org/download/daily/
Hi, thanks for the report. This has been fixed in master by a3c38667f0f8195ed560b32db5630ccaceb42d54 I have already added the fix in backporting list of 3.3 LTS. Fix will be available in next…
Thanks, Can you open a separate report for it. It doesn't look related to adaptive subdivision or dicing camera.
Hi, thanks for the report.
Shading Smooth an object while being in Render preview mode change the way the displacement is applied.
Unable to confirm this. Could you elaborate this issue more?
Hi, thanks for the report. Which blender version you are on? Provided steps for redoing the crash are not very clear to me. Please also upload crash logs: https://docs.blender.org/manual/en/dev/t…
Thanks for the report. I can confirm.
Caused by da4bd24c3e6122c74fbc6dcc81604ee7a0dd3fe0 @HooglyBoogly ^
@lichtwerk , can you redo with tablet?
Hi, thanks for the report. Can confirm the regression. Bisecting...
Hi, thanks for the report. All appears to be cases of Assert hit
.
Did you check whether this happens in release build or with WITH_ASSERT_ABORT
OFF?
Checking this issue would be difficult…
Noticed this in Hindi words too. Since this ticket proposes some ideas, can we consider it as a Design
topic?
Hi, thanks for the report. I think this could be renamed to maintain consistency.