• Joined on 2023-04-11
Raiko closed issue blender/blender#129755 2024-11-04 14:30:49 +01:00
OSL: Illegal address in CUDA queue copy_from_device
Raiko commented on issue blender/blender#129755 2024-11-04 14:30:45 +01:00
OSL: Illegal address in CUDA queue copy_from_device

Updating to the latest studio driver did indeed fix the issue.

Raiko pushed to rl at Raiko/blender 2024-11-03 19:36:46 +01:00
8680894243 -- Move "rounded_polygon_generic.h" to SVM directory.
Raiko opened issue blender/blender#129755 2024-11-03 17:12:47 +01:00
OSL: Illegal address in CUDA queue copy_from_device
Raiko pushed to rl at Raiko/blender 2024-11-03 16:07:17 +01:00
ed74ccfb5b Merge branch 'main' into rl
860a9c4a11 -- Run "make format".
2fb6332230 -- Make the GLSL version the default translation for rounded_polygon_generic.glsl.
831165edf8 Build: Update Harfbuzz to 10.0.1
3854ac6e66 Build: Add Epoxy to OpenSubdiv library build dependencies
Compare 61 commits »
Raiko pushed to rl at Raiko/blender 2024-11-03 00:06:51 +01:00
8724132234 -- Explicitly cast to float.
Raiko pushed to rl at Raiko/blender 2024-11-02 23:45:30 +01:00
d2aa580432 -- Use SVM implementation as default generic version.
Raiko pushed to rl at Raiko/blender 2024-11-02 23:05:01 +01:00
3af3b19779 -- Run "make format".
72d91b03ef -- Remove duplicate code through "rounded_polygon_generic.h".
ad8793851e -- Correct "Segment Width" output.
Compare 3 commits »
Raiko pushed to rl at Raiko/blender 2024-11-01 19:56:49 +01:00
a6be80c8d4 Merge branch 'main' into rl
fdae190c8d -- Port new implementation over to Cycles, OSL and EEVEE.
6df437be5f Fix #126939: Smooth / Enhance Details brush crash when using tablet
c542241e1c Refactor: Remove PBVHFrustumPlanes
d242a969fe Merge branch 'blender-v4.3-release'
Compare 357 commits »
Raiko pushed to rl at Raiko/blender 2024-10-26 15:39:30 +02:00
88d69d29d8 -- Rename "Vector" input to "Vector 2D".
Raiko pushed to rl at Raiko/blender 2024-10-21 19:10:25 +02:00
9c73ea3e84 Merge branch 'main' into rl
8eaa963619 -- Port quadratic splines version to all implementations.
1780dc02da -- Use quadratic splines for the R-gon Parameter output for all segments.
3035fd1c36 GPencil: Port geometry shader to primitive expansion API
8588e196c4 Merge branch 'blender-v4.3-release'
Compare 56 commits »
Raiko pushed to rl at Raiko/blender 2024-10-19 15:05:18 +02:00
c066687971 Merge branch 'main' into rl
120a178158 Merge branch 'blender-v4.3-release'
cf3a6697d2 Fix #129231: GrLess key not supported on Wayland
97f9e10054 make license: apply change from re-running
81025eabd2 Refactor: various changes to "make license"
Compare 23 commits »
Raiko pushed to rl at Raiko/blender 2024-10-18 20:18:35 +02:00
c0000dddca Merge branch 'main' into rl
cab06ff479 -- Add "Segment Rotation" output.
65e06fe7f9 Merge branch 'blender-v4.3-release'
1caf71adac Fix path to GPL license in cmake packaging.
d61c08453d Merge branch 'blender-v4.3-release'
Compare 57 commits »
Raiko pushed to rl at Raiko/blender 2024-10-17 17:09:08 +02:00
e9f6bcd604 Merge branch 'main' into rl
8a33962357 Compositor: Support passes in new CPU compositor
b5abb8a2e3 Merge branch 'blender-v4.3-release'
3c5103d9c9 Fix #129148: Weight/Vertex paint not switching to Blur with Shift
58248c34cb Fix: Linked/liboverride objects can get their materials assignments modified by drag and drop
Compare 1363 commits »
Raiko commented on issue blender/blender#128124 2024-09-26 18:58:52 +02:00
Nodes: Linear Algebra Node Groups

This one is actually the best one candidate to be built-in node.

I understood that you think it should be done as a built-in node, but I'm interested as to why you think that. Calculating…

Raiko commented on issue blender/blender#128124 2024-09-26 14:17:16 +02:00
Nodes: Linear Algebra Node Groups

@HooglyBoogly This design task wasn't meant to directly add the Linear Algebra node groups into the essential assets bundle but rather to tackle some problems that would come up if we were to…

Raiko commented on issue blender/blender#128124 2024-09-26 14:15:55 +02:00
Nodes: Linear Algebra Node Groups

@mod_moder

I do not believe where is people's which do know about linear systems but do not know anything about matrix.

The reason why the node groups I'm presenting currently use column…

Raiko commented on issue blender/blender#128121 2024-09-26 13:59:24 +02:00
Nodes: Elliptical Remap Node Groups

@HooglyBoogly This design task wasn't meant to directly add the Elliptical Remap node groups into the essential assets bundle but rather to tackle some problems that would come up if we were…

Raiko commented on issue blender/blender#128121 2024-09-26 13:49:51 +02:00
Nodes: Elliptical Remap Node Groups

This task contains too few amount of info about actually feature and the purpose of that.

I edited the post to also contain the user documentation.

If this is part of blender this will…