• Joined on 2023-02-09
Random opened issue blender/blender#113238 2023-10-04 08:44:58 +02:00
Crash with a custom socket in interface of a custom tree
Random opened issue blender/blender#113134 2023-10-02 08:55:53 +02:00
Impossible to add new socket to interface of a custom tree
Random commented on issue blender/blender#93180 2023-07-24 07:29:22 +02:00
Selection outline of instances in edit mode

I've tested this in 3.6 and it seems not an issue any more - can be closed.

Random commented on issue blender/blender#105283 2023-06-28 09:01:58 +02:00
Regression: Match interface of custom group nodes and custom group trees.

You cannt link anything because of this line - self.inputs.clear(). Each update you recreate the sockets from scratch what removes all links from previous one.

Here is an example of how the…

Random commented on pull request blender/blender#105975 2023-06-28 08:50:36 +02:00
Add helper function to node_utils to create links to virtual sockets

Probably it worth to mention that performance of the function is O(len(node_group.nodes)) because you call output.node. Also in some cases output.node can return None.

Random commented on issue blender/blender#109231 2023-06-22 11:08:48 +02:00
In custom trees socket type in group input nodes is not changing.

Where should we do it explicitly?

Random opened issue blender/blender#109231 2023-06-22 09:00:16 +02:00
In custom trees socket type in group input nodes is not changing.
Random commented on issue blender/blender#105283 2023-06-21 07:32:30 +02:00
Regression: Match interface of custom group nodes and custom group trees.

I can loop over the Group Input node outputs in the update() callback and add inputs to the group nodes but they are not linked to the sockets inside the tree.

@Januz What linkage would you…

Random commented on issue blender/blender#105283 2023-06-13 06:36:40 +02:00
Regression: Match interface of custom group nodes and custom group trees.

@Januz The path keeps only one parent node but in theory a node group can be used in many places and all of them should be updated. It's possible to update interfaces of group nodes via `group_tree…

Random commented on issue blender/blender#105231 2023-05-10 07:24:07 +02:00
Group trees with custom trees

@PancakeMSTR It takes - tree.inputs.new(Socket.bl_idname, socket_name)

Random closed issue blender/blender#106295 2023-03-30 11:00:01 +02:00
Crash with hairs when shading is material preview
Random commented on issue blender/blender#106295 2023-03-30 10:59:59 +02:00
Crash with hairs when shading is material preview

Sorry, that had nothing related with hairs but with graphic drivers. With Build 26.20.100.7528 Eevee works without crashes.

Random opened issue blender/blender#106295 2023-03-30 09:01:11 +02:00
Crash with hairs when shading is material preview
Random opened issue blender/blender#105283 2023-02-28 06:35:35 +01:00
Match interface of custom group nodes and custom group trees.
Random opened issue blender/blender#105231 2023-02-27 06:39:20 +01:00
Group trees with custom trees