Ludvik Koutny Rawalanche
  • Joined on 2017-03-08
Ludvik Koutny commented on issue blender/blender#119139 2024-09-29 12:07:05 +02:00
Allow name-swapping in some cases when renaming IDs from the UI

What I meant is something to hint about trying again to actually rename.

So an "INFO" type report, with the text along the lines of:

  1. `Name is in use. Try again to attempt to…
Ludvik Koutny commented on issue blender/blender#128175 2024-09-27 10:27:32 +02:00
WIN32: Extension update failed and removed the addon instead

Maybe the VSCode case is expected but I don't understand why the update is failing for you regardless of folder being accessed anywhere. @LazyDodo @ideasman42 hi, any idea?

To…

Ludvik Koutny commented on issue blender/blender#128175 2024-09-27 10:25:35 +02:00
WIN32: Extension update failed and removed the addon instead

@Rawalanche hi, any chance that this is failing at your end due to administrator permission?

Definitely not. As I wrote above, when I use the same user account Blender is launched from…

Ludvik Koutny commented on issue blender/blender#128175 2024-09-26 12:58:07 +02:00
WIN32: Extension update failed and removed the addon instead

I can confirm, happens all the time for me when I update add-ons! Very bad!

A easy way to replicate is to first open the add-on in VSCode, and then update it. I will fail since VSCode…

Ludvik Koutny opened issue blender/blender#128175 2024-09-26 12:22:18 +02:00
Extension update failed and removed the addon instead
Ludvik Koutny commented on issue blender/blender#128117 2024-09-25 23:13:12 +02:00
Add Primitive tool settings inconsistently shared between viewports/workspaces

They seem to be shared across add primitives only. Other tool settings like snapping or proportional editing do have broader scope. Their scope seems to mirror when and where they are displayed.…

Ludvik Koutny commented on issue blender/blender#128117 2024-09-25 22:43:16 +02:00
Add Primitive tool settings inconsistently shared between viewports/workspaces

Just curious, which other tools are the plane axis, auto axis, depth, orientation and snap used in? If they are global tool settings, I can't find any other tools that use them 🤔

Not…

Ludvik Koutny commented on issue blender/blender#128130 2024-09-25 21:40:12 +02:00
GN Mesh Boolean Modifier Fast solver is named "Float"

If this is intended then the documentation should be updated, as in it, the Solver option is referred to as "Fast", not "Float".

Ludvik Koutny commented on issue blender/blender#128117 2024-09-25 21:37:31 +02:00
Add Primitive tool settings inconsistently shared between viewports/workspaces

Plane Axis and Auto Axis are scene global tool settings, while rest of options in this panel are operator settings. The tool settings are applicable to multiple operators and are used as…

Ludvik Koutny opened issue blender/blender#128130 2024-09-25 18:31:07 +02:00
GN Mesh Boolean Modifier Fast solver is named "Float"
Ludvik Koutny commented on issue blender/blender#111644 2024-09-25 15:10:45 +02:00
Floating windows switch focus with delay and only if cursor stops moving

I just downloaded Blender 4.2 has I'm seeing this behavior too. It's somewhat laggy, making it seem like a bug. In Windows and OSX it's normal that you click a window to focus it. This behavior…

Ludvik Koutny opened issue blender/blender#128117 2024-09-25 15:02:04 +02:00
Add Primitive tool settings inconsistently shared between viewports/workspaces
Ludvik Koutny opened issue blender/blender#128063 2024-09-24 11:53:23 +02:00
Meshed added by Add Primitive tools have wrong origins
Ludvik Koutny opened issue blender/blender#128037 2024-09-23 15:48:31 +02:00
Add Primitive tools have wrong size parameter values in the Redo panel
Ludvik Koutny commented on issue blender/blender#127617 2024-09-23 12:44:01 +02:00
Blender default keymap preferences bleed through into custom keymap

Hi, thanks for the report. Can confirm. AFAICT, this is likely related to this another keymap issue #86228

Yes, if you are sure it's the same issue, then you can close this one as a…

Ludvik Koutny commented on issue blender/blender#127846 2024-09-20 09:15:22 +02:00
Wireframe shading artifacts on simple mesh

I believe this is just due to how those outlines are rendered. Because it's essentially expanding on pixels, some lines are gonna have a different aliasing pattern than others 🤔

Could be,…

Ludvik Koutny opened issue blender/blender#127846 2024-09-19 13:19:18 +02:00
Wireframe shading artifacts on simple mesh
Ludvik Koutny commented on issue blender/blender#127792 2024-09-19 07:26:44 +02:00
Converting Spline with Geometry Nodes to mesh creates empty material slot

@HooglyBoogly @Rawalanche hi, I think we are talking about the same issue (empty slots created by primitive nodes): #95280 / #93455

Yes, possibly. It's been so long I forgot I reported it…

Ludvik Koutny commented on issue blender/blender#127792 2024-09-18 22:17:18 +02:00
Converting Spline with Geometry Nodes to mesh creates empty material slot

This addition of the default material is a surprisingly complex topic, mainly because we need to be able to differentiate from the default state of a primitive vs. a case where a user has…

Ludvik Koutny commented on issue blender/blender#127792 2024-09-18 16:27:22 +02:00
Converting Spline with Geometry Nodes to mesh creates empty material slot

Unused materials are never cleaned from the mesh since you can change indices later. Any default mesh contains material at 0 index which is used for render and you can assingle other material…