What I meant is something to hint about trying again to actually rename.
So an "INFO" type report, with the text along the lines of:
- `Name is in use. Try again to attempt to…
Maybe the VSCode case is expected but I don't understand why the update is failing for you regardless of folder being accessed anywhere. @LazyDodo @ideasman42 hi, any idea?
To…
@Rawalanche hi, any chance that this is failing at your end due to administrator permission?
Definitely not. As I wrote above, when I use the same user account Blender is launched from…
I can confirm, happens all the time for me when I update add-ons! Very bad!
A easy way to replicate is to first open the add-on in VSCode, and then update it. I will fail since VSCode…
They seem to be shared across add primitives only. Other tool settings like snapping or proportional editing do have broader scope. Their scope seems to mirror when and where they are displayed.…
Just curious, which other tools are the plane axis, auto axis, depth, orientation and snap used in? If they are global tool settings, I can't find any other tools that use them 🤔
Not…
If this is intended then the documentation should be updated, as in it, the Solver option is referred to as "Fast", not "Float".
Plane Axis and Auto Axis are scene global tool settings, while rest of options in this panel are operator settings. The tool settings are applicable to multiple operators and are used as…
I just downloaded Blender 4.2 has I'm seeing this behavior too. It's somewhat laggy, making it seem like a bug. In Windows and OSX it's normal that you click a window to focus it. This behavior…
Hi, thanks for the report. Can confirm. AFAICT, this is likely related to this another keymap issue #86228
Yes, if you are sure it's the same issue, then you can close this one as a…
I believe this is just due to how those outlines are rendered. Because it's essentially expanding on pixels, some lines are gonna have a different aliasing pattern than others 🤔
Could be,…
@HooglyBoogly @Rawalanche hi, I think we are talking about the same issue (empty slots created by primitive nodes): #95280 / #93455
Yes, possibly. It's been so long I forgot I reported it…
This addition of the default material is a surprisingly complex topic, mainly because we need to be able to differentiate from the default state of a primitive vs. a case where a user has…
Unused materials are never cleaned from the mesh since you can change indices later. Any default mesh contains material at 0 index which is used for render and you can assingle other material…